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Every Rust server graded on real, live numbers. 32,056 players on the roll · 11,618 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 85.155.189.54:28015
Name of server

[AU] Dead Signal | Monthly

RegisterPresentOnline
Region–
Address85.155.189.54:28015
Last checked10m ago
moddedcarbon
Launch Rust and join Website
Overall grade

Good

76 out of 100, the average of 5 subjects

On the class lists: C+ (69), with population over 48 hours and no performance mark.

Players now 0/ 50 0% full
7-day average1peak 5
Rank#3,839top 17%
Last wipe15d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 1/ 100 A quiet classroom so far: 1 of 50 on average. Plenty of space to grow.
Standingrank on player hours 83/ 100 Holds a respectable place: #3,839 on player hours.
Uptimehours on the list, last 48 94/ 100 Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 100 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 100/ 100 Climbing fast: up 8,535 places this week.

A good term. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
00.250.50.75106:0015:0000:0008:0017:0003:00

Hourly average and peak, UTC.

Server performance

05010015020006:0015:0000:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
vanilla +
OC · groups of 16+ · monthly · 1 on average
0 / 75
Rustafied.com - AU Main
OC · groups of 16+ · weekly · 144 on average
625 / 650
Rustafied.com - AU Monday
OC · groups of 16+ · weekly · 120 on average
76 / 100
Rustopia.gg - AU Main
OC · groups of 12+ · weekly · 59 on average
89 / 150
Rustafied.com - AU Long
OC · groups of 16+ · monthly · 30 on average
22 / 100
Rustafied.com - AU Friday
OC · groups of 16+ · weekly · 29 on average
7 / 100

Quick answers

from the figures on this page

About the server

Where in the world is [AU] Dead Signal | Monthly?

No region tag appears for [AU] Dead Signal | Monthly, but the name suggests Oceania. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 85.155.189.54:28015.

How reliable is [AU] Dead Signal | Monthly, and is it up?

Right now, [AU] Dead Signal | Monthly is online. The uptime it reports puts the last restart at about 9 hours ago. It was up 99% of the time over the last 6 full days, 142 of 144 hours. The first sighting by Rust Server Score was on 22 October 2026.

Does [AU] Dead Signal | Monthly perform well?

It averaged 100 server fps over the last 48 hours, with a low of 37. Buildings, deployables and everything else in the world added up to as many as 48,260 entities. At its highest, it used 2,143 MB of memory. When fps is low and entities climb, that is lag to players.

What Rust version is [AU] Dead Signal | Monthly on?

The server [AU] Dead Signal | Monthly is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.

Resets

On what schedule does [AU] Dead Signal | Monthly reset?

There are too few wipes on record for [AU] Dead Signal | Monthly to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 15 days 2 hours have passed since this world was made.

Player numbers

Where does [AU] Dead Signal | Monthly sit among Rust servers?

Over the last seven days, [AU] Dead Signal | Monthly has #3,839 for player hours, in the top 17% of all ranked servers.

What does the population on [AU] Dead Signal | Monthly look like?

[AU] Dead Signal | Monthly is showing 0 players right now, with 50 slots in total. The seven-day average is 1 players, with a peak of 5. Over the last 48 hours, the peak hour was 09:00 UTC, averaging 1 players.

Tags

What is meant by the tags on [AU] Dead Signal | Monthly?

You'll see [AU] Dead Signal | Monthly tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): 50 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Carbon provides the plugin framework here in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Which Rust Server Score filters and lists feature [AU] Dead Signal | Monthly?

These Rust Server Score lists count [AU] Dead Signal | Monthly among them: Oceania Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Server rules

Which rules does [AU] Dead Signal | Monthly enforce, and what are its settings?

Nothing in the name of [AU] Dead Signal | Monthly states a gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. The server runs Valve's anti-cheat, VAC.

[AU] Dead Signal | Monthly runs which map?

[AU] Dead Signal | Monthly runs a game-generated procedural map at size 3,000, seed 12345. A matching size and seed produce the same map, viewable on RustMaps from this page.

Connecting

What is the way to join [AU] Dead Signal | Monthly?

Enter client.connect 85.155.189.54:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://radiantplay.com.au.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp50
Max players 50 slots are available.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2635
Protocol The game protocol is 2635, so your game must match that version to join.
cs168909
Build This runs on build 168909.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code There is no region code on this server.

Mods and access

^z
Modded The game is changed by plugins or settings; you will find it under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.