Working its way up from the back of the class: #14,827 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
36/ 100
F
Slipped a little: down 4,213 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in wipe hold (D); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h.
The force wipe · high confidence
usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak5players, last three wipes
crowd held50%else halves by day 3
Coming wipes
6d 22hThu 5 Nov, 19:00 UTCFW
13d 20hThu 12 Nov, 17:48 UTC
27d 20hThu 26 Nov, 17:48 UTC
34d 22hThu 3 Dec, 19:00 UTCFW
41d 20hThu 10 Dec, 17:48 UTC
The first 48 hours of its last wipes
Thu 1 OctThu 24 SepThu 17 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:48 UTCFW28d ago
1
–
running
0
Thu 24 Sep, 21:29 UTC34d ago
2
halved by day 3
6.8 days
1
Thu 17 Sep, 16:35 UTC42d ago
12
✓ held half
7.2 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is VALHALLA |HUN |ENG |VANILLA?
No region is published for VALHALLA |HUN |ENG |VANILLA. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 85.190.161.60:11100.
Is VALHALLA |HUN |ENG |VANILLA up, and how steady is its uptime?
At this moment, VALHALLA |HUN |ENG |VANILLA is offline; the last time it was seen was 28 days 2 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 13 September 2026.
Which Rust version is VALHALLA |HUN |ENG |VANILLA running?
Rust network protocol 2634 and build 166494 on Windows is what VALHALLA |HUN |ENG |VANILLA runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does VALHALLA |HUN |ENG |VANILLA wipe, and how often?
Its tag sets the prediction, as the record holds too few of VALHALLA |HUN |ENG |VANILLA's wipes to confirm its schedule. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 28 days 3 hours. A fortnightly wipe schedule appears in its tags.
What happens on VALHALLA |HUN |ENG |VANILLA when wipe day arrives?
Recent wipes have peaked at 5 players on average. Peak numbers came 1 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 50% of its recent wipes. The crowd dropped below half by day 3 in the wipes where it did not hold.
Player count
Where does VALHALLA |HUN |ENG |VANILLA place in the wider field of Rust servers?
Over the last seven days, VALHALLA |HUN |ENG |VANILLA has #14,827 for player hours, in the top 63% of all ranked servers.
What does the population on VALHALLA |HUN |ENG |VANILLA look like?
The last sighting of VALHALLA |HUN |ENG |VANILLA was 28 days 2 hours ago, and it is offline right now.
Tags
How should you read the tags on VALHALLA |HUN |ENG |VANILLA?
You'll see VALHALLA |HUN |ENG |VANILLA tagged with gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^b (Biweekly): The server wipes on a two-week cycle; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show VALHALLA |HUN |ENG |VANILLA?
Rust Server Score lists that include VALHALLA |HUN |ENG |VANILLA: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Server rules
What settings and rules apply on VALHALLA |HUN |ENG |VANILLA?
You will find no gather rate in the name of VALHALLA |HUN |ENG |VANILLA. The group limit stays at the game's default of 8 players. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. The vanilla label is its own: nothing is altered here: rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is enabled.
VALHALLA |HUN |ENG |VANILLA runs which map?
VALHALLA |HUN |ENG |VANILLA runs a game-generated procedural map at size 2,000, seed 1. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Custom Map.
Connecting
How should you connect to VALHALLA |HUN |ENG |VANILLA?
Enter client.connect 85.190.161.60:11100 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/FAA8MpTM6.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,^b,^v,gmvanilla,cs166494,ts8,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs166494
BuildThe game build is 166494.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyThe server wipes on a two-week cycle.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in wipe hold (D); momentum is the one to work on (F).