On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak –
Rank#15,335top 69%
Last wipe27d agono schedule published
Next wipe7d 4hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,335 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
17/ 100
F
Needs to work on its frame rate: 10 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 210 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h.
The force wipe · high confidence
wipe-day peak0players, last three wipes
Coming wipes
7d 4hThu 5 Nov, 19:00 UTCFW
35d 4hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:59 UTCFW27d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Rust Server by nitrado.net based in?
Rust Server by nitrado.net leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 85.190.162.224:11800.
How reliable is Rust Server by nitrado.net, and is it up?
You can join now: Rust Server by nitrado.net is online. The uptime it reports puts the last restart at about 11 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first seen by Rust Server Score on 22 September 2026.
How well does Rust Server by nitrado.net run?
It averaged 10 server fps over the last 48 hours, with a low of 8. Up to 93,394 entities were in the world, covering buildings, deployables and the rest. Up to 2,461 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is Rust Server by nitrado.net on?
The server Rust Server by nitrado.net is on Rust network protocol 2635 and build 168909 under Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
When does Rust Server by nitrado.net wipe, and how often?
Rust Server by nitrado.net wipes with the force wipe and at no other time. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. It has been running its current world for 27 days 20 hours.
What happens on Rust Server by nitrado.net when wipe day arrives?
The average peak on its recent wipes was 0 players. The crowd on the latest wipe was largest 0 hours after it began.
Population
What position does Rust Server by nitrado.net hold in the rankings?
Over the last seven days, Rust Server by nitrado.net has #15,335 for player hours, in the top 69% of all ranked servers.
What does the population on Rust Server by nitrado.net look like?
Rust Server by nitrado.net is showing 0 players right now, with 50 slots in total. Over the past seven days, the average player count was 0.
Lists and filters
What is meant by the tags on Rust Server by nitrado.net?
gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags Rust Server by nitrado.net publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature Rust Server by nitrado.net?
Rust Server Score lists that include Rust Server by nitrado.net: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
How is Rust Server by nitrado.net set up, and what rules does it keep?
Nothing in the name of Rust Server by nitrado.net states a gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Rust Server by nitrado.net runs which map?
Rust Server by nitrado.net runs a game-generated procedural map at size 4,000, seed 2020. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How do you get onto Rust Server by nitrado.net?
To connect, start Rust, press F1, and type client.connect 85.190.162.224:11800. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp50
Max players50 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).