On the class lists: D (50), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 2
Rank#10,529top 47%
Last wipe3d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
53/ 100
D
Working its way up from the back of the class: #10,529 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
17/ 100
F
Needs to work on its frame rate: 10 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
NA · groups of 8+ · 3x · biweekly · 105 on average
33 / 100
Quick answers
from the figures on this page
Server details
Which region is RustMoose_Solo/Duo/Trio 3x based in?
No region is published for RustMoose_Solo/Duo/Trio 3x. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 85.190.162.229:11900.
How reliable is RustMoose_Solo/Duo/Trio 3x, and is it up?
The server is up: RustMoose_Solo/Duo/Trio 3x is online now. According to its reported uptime, the last restart was about 3 days 11 hours ago. It was up 99% of the time over the last 3 full days, 71 of 72 hours. It was first seen by Rust Server Score on 25 October 2026.
Does RustMoose_Solo/Duo/Trio 3x perform well?
The average over the last 48 hours was 10 server fps, and it never went below 10. Up to 63,735 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 3,028 MB. Players feel lag when fps drops and entities pile up.
On what Rust version does RustMoose_Solo/Duo/Trio 3x sit?
The server RustMoose_Solo/Duo/Trio 3x is on Rust network protocol 2635 and build 168909 under Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
When does RustMoose_Solo/Duo/Trio 3x wipe, and how often?
RustMoose_Solo/Duo/Trio 3x has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 3 days 13 hours.
Player count
Where does RustMoose_Solo/Duo/Trio 3x sit among Rust servers?
In the top 47% of all ranked servers, RustMoose_Solo/Duo/Trio 3x sits at #10,529 for player hours over the last seven days.
What does the population on RustMoose_Solo/Duo/Trio 3x look like?
With 50 slots available, RustMoose_Solo/Duo/Trio 3x currently has 0 players. The seven-day average is 0 players, with a peak of 2.
Tags
What do RustMoose_Solo/Duo/Trio 3x's tags stand for?
gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Its slot count is 50; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags RustMoose_Solo/Duo/Trio 3x publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does RustMoose_Solo/Duo/Trio 3x appear in the Rust Server Score lists and filters?
These Rust Server Score lists count RustMoose_Solo/Duo/Trio 3x among them: 3x Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 3x.
Rules and settings
What settings and rules apply on RustMoose_Solo/Duo/Trio 3x?
RustMoose_Solo/Duo/Trio 3x sets gather at 3x, as its name suggests. The default of 8 players applies as the group cap. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
RustMoose_Solo/Duo/Trio 3x runs which map?
A procedural map of size 3,500 and seed 35210197, generated by the game, is what RustMoose_Solo/Duo/Trio 3x runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How should you connect to RustMoose_Solo/Duo/Trio 3x?
To connect, start Rust, press F1, and type client.connect 85.190.162.229:11900. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp50
Max playersIts slot count is 50.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).