On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 2000% full
7-day average1peak 6
Rank#3,302top 15% · #1237 in EU
Last wipe12d agobiweekly schedule
Next wipe1d 4hThu 29 Oct, 09:33 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 1 of 200 on average. Plenty of space to grow.
Standingrank on player hours
85/ 100
A−
Holds a respectable place: #3,302 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
97/ 100
A+
Runs smoothly: 58 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
37/ 100
F
Slipped a little: down 859 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 15% of all ranked servers, top 42% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 09:33 UTC, in 1d 4h.
Its biweekly schedule tag · low confidence
usual gap13.9 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak6players, last three wipes
crowd held0%else halves by day 6.5
Coming wipes
1d 4hThu 29 Oct, 09:33 UTC
8d 13hThu 5 Nov, 19:00 UTCFW
15d 4hThu 12 Nov, 09:33 UTC
29d 4hThu 26 Nov, 09:33 UTC
36d 13hThu 3 Dec, 19:00 UTCFW
43d 4hThu 10 Dec, 09:33 UTC
The first 48 hours of its last wipes
Thu 15 OctThu 1 OctThu 17 Sep
Players each hour, from the hour of the wipe. The latest peaked at 8, 9 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 09:33 UTC12d ago
8
–
running
0
Thu 1 Oct, 18:41 UTCFW26d ago
7
halved by day 7
13.6 days
1
Thu 17 Sep, 16:34 UTC40d ago
4
halved by day 6
14.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [EU] PVE 60% Less decay - With Raidable Bases | ZOS?
In Europe, according to its own listing, sits [EU] PVE 60% Less decay - With Raidable Bases | ZOS, with the EU tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 85.236.0.91:28015 is the address to use.
Is [EU] PVE 60% Less decay - With Raidable Bases | ZOS up, and how steady is its uptime?
Right now, [EU] PVE 60% Less decay - With Raidable Bases | ZOS is online. About 2 hours ago, it restarted, based on the uptime it reports. It was up 100% of the time over the last 7 full days, 168 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Is [EU] PVE 60% Less decay - With Raidable Bases | ZOS smooth to play on?
The average over the last 48 hours was 58 server fps, and it never went below 36. Buildings, deployables and everything else in the world added up to as many as 133,069 entities. Memory use reached up to 5,728 MB. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is [EU] PVE 60% Less decay - With Raidable Bases | ZOS running?
The server [EU] PVE 60% Less decay - With Raidable Bases | ZOS is on Rust network protocol 2635 and build 168909 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does [EU] PVE 60% Less decay - With Raidable Bases | ZOS wipe, and how often?
Too few wipes on [EU] PVE 60% Less decay - With Raidable Bases | ZOS are recorded to confirm the schedule, so its tag guides the prediction. It is due to wipe next on Thursday 29 October at 09:33 UTC. It has been running its current world for 12 days 18 hours. A fortnightly wipe schedule appears in its tags.
What should you expect from wipe day on [EU] PVE 60% Less decay - With Raidable Bases | ZOS?
The average peak on its recent wipes was 6 players. 9 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 0% of its recent wipes. In the other wipes it slipped under half by day 6.5.
Player count
Where does [EU] PVE 60% Less decay - With Raidable Bases | ZOS sit among Rust servers?
Over the last seven days, [EU] PVE 60% Less decay - With Raidable Bases | ZOS has #3,302 for player hours, in the top 15% of all ranked servers and #1,237 in Europe.
What does the population on [EU] PVE 60% Less decay - With Raidable Bases | ZOS look like?
Right now, 0 players are on [EU] PVE 60% Less decay - With Raidable Bases | ZOS, which has 200 slots. It peaked at 6 and averaged 1 players over the last seven days. Over the last 48 hours, the peak hour was 20:00 UTC, averaging 3 players.
Tags and filters
How should you read the tags on [EU] PVE 60% Less decay - With Raidable Bases | ZOS?
You'll see [EU] PVE 60% Less decay - With Raidable Bases | ZOS tagged with gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): 200 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptsw (Networking): 'sw' is the network layer here; $r? (Region code): A region code is not set here; ^b (Biweekly): The server wipes on a two-week cycle; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): In the server browser it appears under Europe in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does [EU] PVE 60% Less decay - With Raidable Bases | ZOS appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [EU] PVE 60% Less decay - With Raidable Bases | ZOS: European Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Server rules
Which rules does [EU] PVE 60% Less decay - With Raidable Bases | ZOS enforce, and what are its settings?
You will find no gather rate in the name of [EU] PVE 60% Less decay - With Raidable Bases | ZOS. With no change from the game default, groups take up to 8 players. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. Vanilla is what it calls itself: you get the unmodified game: no rate changes, no kits, no rule changes. The server runs Valve's anti-cheat, VAC.
Can you tell me which map [EU] PVE 60% Less decay - With Raidable Bases | ZOS uses?
A procedural map of size 4,250 and seed 477406466, generated by the game, is what [EU] PVE 60% Less decay - With Raidable Bases | ZOS runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
What is the way to join [EU] PVE 60% Less decay - With Raidable Bases | ZOS?
To connect, start Rust, press F1, and type client.connect 85.236.0.91:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp200,ptsw,$r?,v2635,^b,^v,EU,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp200
Max players200 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptsw
Networking'sw' is the network layer here.
$r?
Region codeA region code is not set here.
Wipe schedule
^b
BiweeklyThe server wipes on a two-week cycle.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).