Working its way up from the back of the class: #13,799 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
60/ 100
C
Moving up: up 2,669 places this week.
A term to build on.
Strongest in momentum (C); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 4 Oct, 15:28 UTC24d ago
1
–
running
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Hardcore PvM Survival [Zombie/Boss/PVE] based in?
You'll find no region listed by Hardcore PvM Survival [Zombie/Boss/PVE]. Rust Server Score takes the server's word for its location and does not trace the hardware. 85.66.14.39:28015 is the address to use.
How dependable is Hardcore PvM Survival [Zombie/Boss/PVE], and is it online at the moment?
You cannot join now: Hardcore PvM Survival [Zombie/Boss/PVE] is offline, last seen 23 days 20 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. The first sighting by Rust Server Score was on 3 October 2026.
On what Rust version does Hardcore PvM Survival [Zombie/Boss/PVE] sit?
The server Hardcore PvM Survival [Zombie/Boss/PVE] is on Rust network protocol 2634 and build 166652 under Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does Hardcore PvM Survival [Zombie/Boss/PVE] wipe, and how often?
The record holds too few of Hardcore PvM Survival [Zombie/Boss/PVE]'s wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 24 days 3 hours.
What happens on Hardcore PvM Survival [Zombie/Boss/PVE] when wipe day arrives?
Recent wipes have peaked at 1 players on average. Peak numbers came 8 hours into the latest wipe.
Player count
What position does Hardcore PvM Survival [Zombie/Boss/PVE] hold in the rankings?
Over the last seven days, Hardcore PvM Survival [Zombie/Boss/PVE] has #13,799 for player hours, in the top 61% of all ranked servers.
What does the population on Hardcore PvM Survival [Zombie/Boss/PVE] look like?
The last sighting of Hardcore PvM Survival [Zombie/Boss/PVE] was 23 days 20 hours ago, and it is offline right now.
Lists and filters
What do Hardcore PvM Survival [Zombie/Boss/PVE]'s tags stand for?
The game's browser takes its cue from the tags Hardcore PvM Survival [Zombie/Boss/PVE] has set: gmrust (Game mode): Rust survival, played by the standard rules; mp30 (Max players): Its slot count is 30; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): Join only if your game runs protocol 2634; cs166652 (Build): This runs on build 166652; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Hardcore PvM Survival [Zombie/Boss/PVE]?
Rust Server Score lists that include Hardcore PvM Survival [Zombie/Boss/PVE]: Modded Rust servers, graded and Rust zombie servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
What settings and rules apply on Hardcore PvM Survival [Zombie/Boss/PVE]?
The name of Hardcore PvM Survival [Zombie/Boss/PVE] gives no gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Hardcore PvM Survival [Zombie/Boss/PVE] uses?
A procedural map, generated by the game, is what Hardcore PvM Survival [Zombie/Boss/PVE] runs.
How to join
What is the way to join Hardcore PvM Survival [Zombie/Boss/PVE]?
To connect, start Rust, press F1, and type client.connect 85.66.14.39:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp30,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp30
Max playersIts slot count is 30.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs166652
BuildThis runs on build 166652.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (C); standing is the one to work on (F).