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Every Rust server graded on real, live numbers. 49,738 players on the roll · 11,679 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 85.67.142.242:28015
Name of server

RustDev

RegisterAbsentOffline
Region–
Address85.67.142.242:28015
Last checked5d ago
moddedoxide
Launch Rust and join
Overall grade

Not there yet

16 out of 100, the average of 2 subjects

On the class lists: F (31), with population over 48 hours and no performance mark.

Players now 0/ 5 0% full
7-day average0peak –
Rank#15,335top 69%
Last wipe14d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 5 on average. Plenty of space to grow.
Standingrank on player hours 31/ 100 Working its way up from the back of the class: #15,335 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago unmarked No rank a week ago to compare with.

A term to build on. Strongest in standing (F); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
115 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
132 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
184 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
57 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
6 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
24 / 1000

Quick answers

from the figures on this page

Server details

In what location does RustDev sit?

RustDev leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 85.67.142.242:28015 is the address to use.

How dependable is RustDev, and is it online at the moment?

You cannot join now: RustDev is offline, last seen 5 days 6 hours ago. It was up 1% of the time over the last 5 full days, 1 of 120 hours. On 23 October 2026, Rust Server Score saw it for the first time.

On what Rust version does RustDev sit?

The server RustDev is on Rust network protocol 2634 and build 167584 under Windows. To join, your game must use the same protocol; Steam handles the update.

Wipe cycle

How frequently does RustDev wipe its map?

There are too few wipes on record for RustDev to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 14 days 15 hours.

Player numbers

Where does RustDev sit among Rust servers?

In the top 69% of all ranked servers, RustDev sits at #15,335 for player hours over the last seven days.

What does the population on RustDev look like?

The last sighting of RustDev was 5 days 6 hours ago, and it is offline right now. For the last seven days, the average number of players was 0.

Lists and filters

How should you read the tags on RustDev?

gmrust (Game mode): Rust survival, played by the standard rules; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167584 (Build): This runs on build 167584; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags RustDev publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Where does RustDev appear in the Rust Server Score lists and filters?

Rust Server Score lists that include RustDev: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Map and rules

How is RustDev set up, and what rules does it keep?

Nothing in the name of RustDev states a gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.

Can you tell me which map RustDev uses?

RustDev runs a procedural map, which the game generates.

Getting in

How should you connect to RustDev?

Enter client.connect 85.67.142.242:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp5
Max players The server holds 5 slots.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2634
Protocol To get in, your game needs to be on the same version: the protocol is 2634.
cs167584
Build This runs on build 167584.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code A region code is not set here.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings; you will find it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.