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Every Rust server graded on real, live numbers. 39,995 players on the roll · 11,624 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 85.72.131.173:28015
Name of server

Eternal Rust | DEV

RegisterAbsentOffline
Region–
Address85.72.131.173:28015
Last checked8d ago
moddedoxide
Launch Rust and join
Overall grade

Not there yet

40 out of 100, the average of 2 subjects

Players now 0/ 100 0% full
7-day average0peak –
Rank#15,325top 70%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 30/ 100 Working its way up from the back of the class: #15,325 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 50/ 100 Holding steady: up 116 places this week.

A term to build on. Strongest in momentum (D); standing is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 22.10
EU · groups of 5 · weekly · 75 on average
31 / 250
SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10
EU · groups of 5 · 53 on average
62 / 150
红果十倍/10.26号新开/爆枪/新人入门
EA · groups of 6 · weekly · 10 on average
11 / 200
Rustico 3
groups of 5 · 8 on average
13 / 100
SGRust@Mint
groups of 6 · 2 on average
2 / 10
Bustabar NA PvP - No Wipe - Raid Protection
NA · groups of 5 · 1 on average
1 / 50

Quick answers

from the figures on this page

About the server

Which region is Eternal Rust | DEV based in?

Eternal Rust | DEV leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 85.72.131.173:28015.

How dependable is Eternal Rust | DEV, and is it online at the moment?

The server is down: Eternal Rust | DEV is offline now, with the last sighting 8 days 18 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. It was first seen by Rust Server Score on 19 October 2026.

What Rust version is Eternal Rust | DEV on?

Rust network protocol 2634 and build 167781 on Windows is what Eternal Rust | DEV runs. To join, your game must use the same protocol; Steam handles the update.

Wipe schedule

How frequently does Eternal Rust | DEV wipe its map?

Eternal Rust | DEV has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 26 days 11 hours.

Population

What position does Eternal Rust | DEV hold in the rankings?

In the top 70% of all ranked servers, Eternal Rust | DEV sits at #15,325 for player hours over the last seven days.

What does the population on Eternal Rust | DEV look like?

Eternal Rust | DEV is offline at the moment; the last time it was seen was 8 days 18 hours ago.

Tags

What is meant by the tags on Eternal Rust | DEV?

You'll see Eternal Rust | DEV tagged with gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): The server holds 100 slots; ts6 (Group limit): Teams cap out at 6; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Which Rust Server Score filters and lists feature Eternal Rust | DEV?

Rust Server Score lists that include Eternal Rust | DEV: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Rules and settings

Which rules does Eternal Rust | DEV enforce, and what are its settings?

The name of Eternal Rust | DEV gives no gather rate. A group here can reach 6 players. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.

Which map is in play on Eternal Rust | DEV?

The game generates a procedural map for Eternal Rust | DEV.

How to join

How do you get onto Eternal Rust | DEV?

To connect, start Rust, press F1, and type client.connect 85.72.131.173:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts6,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players The server holds 100 slots.
ts6
Group limit Teams cap out at 6.
v2634
Protocol The game protocol is 2634, so your game must match that version to join.
cs167781
Build Build number: 167781.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.