On the class lists: F (32), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 1
Rank#14,039top 63% · #2471 in EU
Last wipe2d agobiweekly schedule
Next wipe8d 21hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
37/ 100
F
Working its way up from the back of the class: #14,039 on player hours.
Uptimehours on the list, last 48
85/ 100
A−
Good attendance: on the list 41 of the last 48 hours.
Performanceserver fps, last 48 hours
14/ 100
F
Needs to work on its frame rate: 9 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
39/ 100
F
Slipped a little: down 3,176 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A−); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 63% of all ranked servers, top 85% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 8d 21h.
The force wipe · high confidence
usual gap7.4 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1
Coming wipes
8d 21hThu 5 Nov, 19:00 UTCFW
11d 0hSat 7 Nov, 22:12 UTC
25d 0hSat 21 Nov, 22:12 UTC
36d 21hThu 3 Dec, 19:00 UTCFW
39d 0hSat 5 Dec, 22:12 UTC
The first 48 hours of its last wipes
Sat 24 OctSat 17 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 24 Oct, 22:12 UTC2d ago
0
–
running
0
Sat 17 Oct, 12:37 UTC10d ago
4
halved by day 1
7.4 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 100+ · 100x · monthly · 1 on average
1 / 200
Quick answers
from the figures on this page
Server details
In what location does Olympus Rage | PvP x100 | Team 8 sit?
You'll see Olympus Rage | PvP x100 | Team 8 listed in Europe, tagged EU. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 85.72.83.222:48015.
How reliable is Olympus Rage | PvP x100 | Team 8, and is it up?
Right now, Olympus Rage | PvP x100 | Team 8 is online. The uptime it reports puts the last restart at about 38 hours ago. It was up 158 of 168 hours over the last 7 full days, which is 94% of the time. The first sighting by Rust Server Score was on 17 October 2026.
Does Olympus Rage | PvP x100 | Team 8 perform well?
It never fell below 5 server fps in the last 48 hours, averaging 9. At its peak, it held 107,995 entities, including buildings, deployables and all else in the world. Up to 4,643 MB of memory was used. When fps is low and entities climb, that is lag to players.
Which Rust version is Olympus Rage | PvP x100 | Team 8 running?
Rust network protocol 2635 and build 168909 on Linux is what Olympus Rage | PvP x100 | Team 8 runs. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does Olympus Rage | PvP x100 | Team 8 wipe its map?
Too few wipes on Olympus Rage | PvP x100 | Team 8 are recorded to confirm the schedule, so its tag guides the prediction. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 2 days 23 hours have passed since this world was made. A fortnightly wipe schedule appears in its tags.
What happens on Olympus Rage | PvP x100 | Team 8 when wipe day arrives?
Across its recent wipes, the busiest moments averaged 2 players. The crowd on the latest wipe was largest 0 hours after it began. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. In the other wipes it slipped under half by day 1.
Population
Where does Olympus Rage | PvP x100 | Team 8 place in the wider field of Rust servers?
In Europe, Olympus Rage | PvP x100 | Team 8 is #2,471, and overall it is #14,039 on player hours over the last seven days, in the top 63% of all ranked servers.
Is Olympus Rage | PvP x100 | Team 8 a busy server?
With 100 slots available, Olympus Rage | PvP x100 | Team 8 currently has 0 players. It peaked at 1 and averaged 0 players over the last seven days.
Lists and filters
How should you read the tags on Olympus Rage | PvP x100 | Team 8?
You'll see Olympus Rage | PvP x100 | Team 8 tagged with gmhardcore (Game mode): The ruleset is hardcore, the harsher one; mp100 (Max players): The server holds 100 slots; ts0 (Group limit): The team system is turned off; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^b (Biweekly): The server wipes on a two-week cycle; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon; EU (Europe): In the server browser it appears under Europe in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show Olympus Rage | PvP x100 | Team 8?
These Rust Server Score lists count Olympus Rage | PvP x100 | Team 8 among them: Rust servers above 10x gather rate, European Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: Hardcore; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Wipe schedule: Every two weeks; Last wipe: In the last 3 days; Gather rate: More than 10x.
Server rules
How is Olympus Rage | PvP x100 | Team 8 set up, and what rules does it keep?
Olympus Rage | PvP x100 | Team 8 sets gather at 100x, as its name suggests. You will find no published group limit. It runs hardcore, Facepunch's most punishing mode. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. The server runs Valve's anti-cheat, VAC.
Olympus Rage | PvP x100 | Team 8 runs which map?
A procedural map of size 4,500, generated by the game, is what Olympus Rage | PvP x100 | Team 8 runs.
Connecting
What is the way to join Olympus Rage | PvP x100 | Team 8?
To connect, start Rust, press F1, and type client.connect 85.72.83.222:48015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^z,^y,^b,EU,gmhardcore,cs168909,ts0
Game
gmhardcore
Game modeThe ruleset is hardcore, the harsher one.
mp100
Max playersThe server holds 100 slots.
ts0
Group limitThe team system is turned off.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyThe server wipes on a two-week cycle.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A−); population is the one to work on (F).