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Every Rust server graded on real, live numbers. 103,740 players on the roll · 11,898 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 86.146.176.163:28025
Name of server

Local Server2 HUB

RegisterAbsentOffline
Region–
Address86.146.176.163:28025
Last checked5h ago
moddedoxide
Launch Rust and join
Overall grade

Not there yet

39 out of 100, the average of 5 subjects

On the class lists: F (24), with population over 48 hours and no performance mark.

Players now 0/ 10 0% full
7-day average0peak 1
Rank#14,815top 66%
Last wipe5h agono schedule published
Next wipe–too few wipes seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours 34/ 100 Working its way up from the back of the class: #14,815 on player hours.
Uptimehours on the list, last 48 12/ 100 Attendance needs work: on the list only 6 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 240 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 48/ 100 Slipped a little: down 476 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
00.250.50.75112:0013:0014:0015:0012:0013:00

Hourly average and peak, UTC.

Server performance

010020030040012:0013:0014:0015:0012:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct18 Oct21 Oct23 Oct26 Oct29 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

1 wipe day in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 12:33 UTC6h ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 151 on average
114 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
127 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
195 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 95 on average
75 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 89 on average
221 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 84 on average
348 / 350

Quick answers

from the figures on this page

Server facts

Which region is Local Server2 HUB based in?

No region is published for Local Server2 HUB. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 86.146.176.163:28025.

How reliable is Local Server2 HUB, and is it up?

At this moment, Local Server2 HUB is offline; the last time it was seen was 5 hours ago. About 2 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 17 of 168 hours, or 10% of the time. It was first seen by Rust Server Score on 15 October 2026.

Does Local Server2 HUB perform well?

The average over the last 48 hours was 240 server fps, and it never went below 240. Buildings, deployables and everything else in the world added up to as many as 4,479 entities. At its highest, it used 742 MB of memory. When fps is low and entities climb, that is lag to players.

What Rust version is Local Server2 HUB on?

The server Local Server2 HUB is on Rust network protocol 2635 and build 168909 under Windows. Steam updates your game for you, but you need the same protocol to join.

Wipe schedule

On what schedule does Local Server2 HUB reset?

There are too few wipes on record for Local Server2 HUB to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 5 hours have passed since this world was made.

Player numbers

What position does Local Server2 HUB hold in the rankings?

In the top 66% of all ranked servers, Local Server2 HUB sits at #14,815 for player hours over the last seven days.

Is Local Server2 HUB a busy server?

Local Server2 HUB is offline at the moment; the last time it was seen was 5 hours ago. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, the peak hour was 12:00 UTC, averaging 0 players.

Lists and filters

What is meant by the tags on Local Server2 HUB?

The game's browser takes its cue from the tags Local Server2 HUB has set: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which Rust Server Score filters and lists feature Local Server2 HUB?

These Rust Server Score lists count Local Server2 HUB among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Rules and settings

How is Local Server2 HUB set up, and what rules does it keep?

The name of Local Server2 HUB gives no gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.

Which map is in play on Local Server2 HUB?

A procedural map of size 1,000 and seed 1234567, generated by the game, is what Local Server2 HUB runs. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Custom Map.

Connecting

What is the way to join Local Server2 HUB?

Enter client.connect 86.146.176.163:28025 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 slots are available.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.