On the class lists: C (62), with population over 48 hours and no performance mark.
Players now0/ 400% full
7-day average0peak 3
Rank#5,702top 26%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 40 on average. Plenty of space to grow.
Standingrank on player hours
74/ 100
B−
Holds a respectable place: #5,702 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 62 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
43/ 100
F
Slipped a little: down 851 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 26% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap5.1 daysbetween real wipes
wipe-day peak3players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Fri 2 OctSun 27 Sep
Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 12:18 UTC27d ago
3
–
running
0
Sun 27 Sep, 09:59 UTC32d ago
3
✓ held half
5.1 days
2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Zxello Community | PVE & Roaming Scientists?
You'll find no region listed by Zxello Community | PVE & Roaming Scientists. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 87.104.244.119:28015.
How dependable is Zxello Community | PVE & Roaming Scientists, and is it online at the moment?
Right now, Zxello Community | PVE & Roaming Scientists is online. About 6 days 18 hours ago, it restarted, based on the uptime it reports. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 27 September 2026.
Does Zxello Community | PVE & Roaming Scientists perform well?
It never fell below 51 server fps in the last 48 hours, averaging 62. Buildings, deployables and everything else in the world added up to as many as 126,371 entities. At its highest, it used 6,057 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is Zxello Community | PVE & Roaming Scientists running?
Rust network protocol 2635 and build 168909 on Linux is what Zxello Community | PVE & Roaming Scientists runs. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does Zxello Community | PVE & Roaming Scientists wipe its map?
There are too few wipes on record for Zxello Community | PVE & Roaming Scientists to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 27 days 1 hours.
What happens on Zxello Community | PVE & Roaming Scientists when wipe day arrives?
Across its recent wipes, the busiest moments averaged 3 players. Peak numbers came 2 hours into the latest wipe. Half the peak held until the next wipe in 100% of its recent wipes.
Population
Where does Zxello Community | PVE & Roaming Scientists sit among Rust servers?
In the top 26% of all ranked servers, Zxello Community | PVE & Roaming Scientists sits at #5,702 for player hours over the last seven days.
How many players does Zxello Community | PVE & Roaming Scientists usually have?
Zxello Community | PVE & Roaming Scientists is showing 0 players right now, with 40 slots in total. It peaked at 3 and averaged 0 players over the last seven days. Over the last 48 hours, the peak hour was 18:00 UTC, averaging 1 players.
Tags
What is meant by the tags on Zxello Community | PVE & Roaming Scientists?
The game's browser takes its cue from the tags Zxello Community | PVE & Roaming Scientists has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp40 (Max players): Its slot count is 40; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Plugin framework: Carbon. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Zxello Community | PVE & Roaming Scientists?
These Rust Server Score lists count Zxello Community | PVE & Roaming Scientists among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Server rules
Which rules does Zxello Community | PVE & Roaming Scientists enforce, and what are its settings?
The name of Zxello Community | PVE & Roaming Scientists gives no gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. You are not covered by VAC, Valve's anti-cheat.
Which map is in play on Zxello Community | PVE & Roaming Scientists?
Zxello Community | PVE & Roaming Scientists runs a game-generated procedural map at size 4,500, seed 12345. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
What is the way to join Zxello Community | PVE & Roaming Scientists?
Enter client.connect 87.104.244.119:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://zxello.dk.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp40
Max playersIts slot count is 40.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).