A quiet classroom so far: 0 of 150 on average. Plenty of space to grow.
Standingrank on player hours
38/ 100
F
Working its way up from the back of the class: #13,839 on player hours.
Uptimehours on the list, last 48
8/ 100
F
Attendance needs work: on the list only 4 of the last 48 hours.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
50/ 100
D
Holding steady: down 89 places this week.
A term to build on.
Strongest in wipe hold (D); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 62% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Friday 30 October, 18:11 UTC, in 1d 6h.
Its weekly schedule tag · low confidence
usual gap9.1 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 3
Coming wipes
1d 6hFri 30 Oct, 18:11 UTC
7d 7hThu 5 Nov, 19:00 UTCFW
8d 6hFri 6 Nov, 18:11 UTC
15d 6hFri 13 Nov, 18:11 UTC
22d 6hFri 20 Nov, 18:11 UTC
29d 6hFri 27 Nov, 18:11 UTC
35d 7hThu 3 Dec, 19:00 UTCFW
36d 6hFri 4 Dec, 18:11 UTC
The first 48 hours of its last wipes
Fri 23 OctWed 14 OctSun 4 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 18:11 UTC5d ago
1
–
running
0
Wed 14 Oct, 16:46 UTC14d ago
1
✓ held half
9.1 days
1
Sun 4 Oct, 16:50 UTC24d ago
0
–
10 days
1
Tue 22 Sep, 18:39 UTC36d ago
1
halved by day 3
11.9 days
0
Sun 20 Sep, 08:43 UTC39d ago
0
–
2.4 days
1
Sun 13 Sep, 19:56 UTC45d ago
0
–
6.5 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The EU tag on TEAM PROJECT puts it in Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 87.117.33.33:28015.
How dependable is TEAM PROJECT, and is it online at the moment?
At this moment, TEAM PROJECT is offline; the last time it was seen was 37 minutes ago. It was up 1% of the time over the last 7 full days, 1 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
What Rust version is TEAM PROJECT on?
You will find TEAM PROJECT on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does TEAM PROJECT wipe its map?
Its tag sets the prediction, as the record holds too few of TEAM PROJECT's wipes to confirm its schedule. Expect the next wipe on Friday 30 October at 18:11 UTC. 5 days 17 hours have passed since this world was made. Its tags state that it wipes weekly.
What should you expect from wipe day on TEAM PROJECT?
Recent wipes have peaked at 1 players on average. Peak numbers came 0 hours into the latest wipe. Half the peak held until the next wipe in 50% of its recent wipes. Day 3 is when it sank below half in the wipes that did not hold.
Population
Where does TEAM PROJECT place in the wider field of Rust servers?
Over the last seven days, TEAM PROJECT has #13,839 for player hours, in the top 62% of all ranked servers and #2,452 in Europe.
What does the population on TEAM PROJECT look like?
TEAM PROJECT is offline at the moment; the last time it was seen was 37 minutes ago. Averaging 0 players over seven days, it peaked at 1. The highest average in the last 48 hours came at 08:00 UTC, with 0 players.
Tags
How should you read the tags on TEAM PROJECT?
gmvanilla (Game mode): This is vanilla survival; mp150 (Max players): Its slot count is 150; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^w (Weekly): Wipes come once a week; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^i (Battlefield): High rates and kits keep the PvP fast; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EU (Europe): In the server browser it appears under Europe are the tags TEAM PROJECT publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature TEAM PROJECT?
These Rust Server Score lists count TEAM PROJECT among them: European Rust servers, graded, Modded Rust servers, graded and Rust battlefield servers, graded. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Map and rules
What settings and rules apply on TEAM PROJECT?
The name of TEAM PROJECT gives no gather rate. The default of 8 players applies as the group cap. battlefield is the mode here, kits and high rates for fast PvP. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. Vanilla is what it calls itself: nothing is altered here: rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is enabled.
TEAM PROJECT runs which map?
A procedural map of size 1,750 and seed 1337, generated by the game, is what TEAM PROJECT runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Custom Map.
Connecting
What is the way to join TEAM PROJECT?
To connect, start Rust, press F1, and type client.connect 87.117.33.33:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp150,ptrak,$r?,v2635,^w,^v,^i,EU,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp150
Max playersIts slot count is 150.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^w
WeeklyWipes come once a week.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Gameplay
^i
BattlefieldHigh rates and kits keep the PvP fast.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in wipe hold (D); population is the one to work on (F).