On the class lists: D (50), with population over 48 hours and no performance mark.
Players now7/ 2004% full
7-day average10peak 34
Rank#1,021top 5%
Last wipe5d agoweekly schedule
Next wipe1d 2hFri 30 Oct, 14:53 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
5/ 100
F
A quiet classroom so far: 10 of 200 on average. Plenty of space to grow.
Standingrank on player hours
95/ 100
A+
Well up the rankings: #1,021 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
58/ 100
C−
Moving up: up 155 places this week.
A fair term, with more to come.
Strongest in performance (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 5% of all ranked servers, and #109 of the trio servers (top 17%). Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Friday 30 October, 14:53 UTC, in 1d 2h.
Every Friday at 14:53 UTC · high confidence
usual gap7 daysbetween real wipes
on rhythm86%of its recent wipes
wipe-day peak37players, last three wipes
crowd held0%else halves by day 3
Coming wipes
1d 2hFri 30 Oct, 14:53 UTC
7d 6hThu 5 Nov, 19:00 UTCFW
8d 2hFri 6 Nov, 14:53 UTC
15d 2hFri 13 Nov, 14:53 UTC
22d 2hFri 20 Nov, 14:53 UTC
29d 2hFri 27 Nov, 14:53 UTC
35d 6hThu 3 Dec, 19:00 UTCFW
36d 2hFri 4 Dec, 14:53 UTC
The first 48 hours of its last wipes
Fri 23 OctFri 16 OctFri 9 Oct
Players each hour, from the hour of the wipe. The latest peaked at 32, 4 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 14:53 UTC5d ago
32
–
running
3
Fri 16 Oct, 14:54 UTC12d ago
36
halved by day 3
7 days
3
Fri 9 Oct, 15:00 UTC19d ago
44
halved by day 3
7 days
4
Fri 2 Oct, 14:58 UTC26d ago
34
halved by day 3
7 days
7
Fri 2 Oct, 08:17 UTC27d ago
34
–
0.3 days
0
Fri 25 Sep, 15:23 UTC33d ago
16
halved by day 5
6.7 days
7
Fri 18 Sep, 15:22 UTC40d ago
30
halved by day 3
7 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [UZ] Rust Tashkent | Vanilla Trio | Full Wipe | 23.10 based in?
No region is published for [UZ] Rust Tashkent | Vanilla Trio | Full Wipe | 23.10. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 87.192.230.75:28015.
How dependable is [UZ] Rust Tashkent | Vanilla Trio | Full Wipe | 23.10, and is it online at the moment?
The server is up: [UZ] Rust Tashkent | Vanilla Trio | Full Wipe | 23.10 is online now. The uptime it reports puts the last restart at about 2 days ago. It was up 92% of the time over the last 7 full days, 154 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Is [UZ] Rust Tashkent | Vanilla Trio | Full Wipe | 23.10 smooth to play on?
The average over the last 48 hours was 60 server fps, and it never went below 58. Up to 94,245 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 3,704 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is [UZ] Rust Tashkent | Vanilla Trio | Full Wipe | 23.10 running?
You will find [UZ] Rust Tashkent | Vanilla Trio | Full Wipe | 23.10 on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
On what schedule does [UZ] Rust Tashkent | Vanilla Trio | Full Wipe | 23.10 reset?
The wipe rhythm on [UZ] Rust Tashkent | Vanilla Trio | Full Wipe | 23.10 is every Friday at 14:53 UTC. Friday 30 October at 14:53 UTC is the date set for its next wipe. The world it runs now was created 5 days 21 hours. The tags carry a weekly wipe schedule.
What happens on [UZ] Rust Tashkent | Vanilla Trio | Full Wipe | 23.10 when wipe day arrives?
The average peak on its recent wipes was 37 players. The crowd on the latest wipe was largest 4 hours after it began. Half the peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 3 in the wipes where it did not hold.
Player count
Where does [UZ] Rust Tashkent | Vanilla Trio | Full Wipe | 23.10 sit among Rust servers?
Over the last seven days, [UZ] Rust Tashkent | Vanilla Trio | Full Wipe | 23.10 has #1,021 for player hours, in the top 5% of all ranked servers. It comes #109 among servers in the trio group.
Is [UZ] Rust Tashkent | Vanilla Trio | Full Wipe | 23.10 a busy server?
[UZ] Rust Tashkent | Vanilla Trio | Full Wipe | 23.10 is showing 7 players right now, with 200 slots in total. The seven-day average is 10 players, with a peak of 34. The busiest time in the last 48 hours was 18:00 UTC, with an average of 21 players.
Lists and filters
What do [UZ] Rust Tashkent | Vanilla Trio | Full Wipe | 23.10's tags stand for?
You'll see [UZ] Rust Tashkent | Vanilla Trio | Full Wipe | 23.10 tagged with gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): 200 slots are available; ts3 (Group limit): A team can hold 3 players at most; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^w (Weekly): Wipes come once a week; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^o (Oxide): The plugin framework in use is Oxide (uMod) in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature [UZ] Rust Tashkent | Vanilla Trio | Full Wipe | 23.10?
These Rust Server Score lists count [UZ] Rust Tashkent | Vanilla Trio | Full Wipe | 23.10 among them: Best community servers, graded, Rust servers with a trio group limit and Vanilla Rust servers, graded. You can find it under these server-list filters: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last week.
Map and rules
How is [UZ] Rust Tashkent | Vanilla Trio | Full Wipe | 23.10 set up, and what rules does it keep?
The name of [UZ] Rust Tashkent | Vanilla Trio | Full Wipe | 23.10 gives no gather rate. The cap on group size is 3 players (trio). You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it under Community, as a community server. Plugins on it number Oxide. Vanilla is what it calls itself: you get the unmodified game: no rate changes, no kits, no rule changes. The server runs Valve's anti-cheat, VAC.
Which map is in play on [UZ] Rust Tashkent | Vanilla Trio | Full Wipe | 23.10?
A procedural map of size 3,500 and seed 746147965, generated by the game, is what [UZ] Rust Tashkent | Vanilla Trio | Full Wipe | 23.10 runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
How do you get onto [UZ] Rust Tashkent | Vanilla Trio | Full Wipe | 23.10?
To connect, start Rust, press F1, and type client.connect 87.192.230.75:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://rustuz.uz.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,^w,^v,gmrust,cs168909,ts3,^o
Game
gmrust
Game modeSurvival in the standard Rust style.
mp200
Max players200 slots are available.
ts3
Group limitA team can hold 3 players at most.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^w
WeeklyWipes come once a week.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); wipes are the one to work on (F).