On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak –
Rank#15,335top 69%
Last wipe356d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,335 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
61/ 100
C
Slows down under load at times: 36 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 210 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does THE LION SQUAD Tirol Rust Server [PvP][DE/AT] sit?
No region is published for THE LION SQUAD Tirol Rust Server [PvP][DE/AT]. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 87.247.213.69:28015 is the address to use.
How dependable is THE LION SQUAD Tirol Rust Server [PvP][DE/AT], and is it online at the moment?
The server is up: THE LION SQUAD Tirol Rust Server [PvP][DE/AT] is online now. According to its reported uptime, the last restart was about 15 days 16 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
How well does THE LION SQUAD Tirol Rust Server [PvP][DE/AT] run?
It averaged 36 server fps over the last 48 hours, with a low of 24. Up to 123,246 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 4,595 MB. Players feel lag when fps drops and entities pile up.
What Rust version is THE LION SQUAD Tirol Rust Server [PvP][DE/AT] on?
You will find THE LION SQUAD Tirol Rust Server [PvP][DE/AT] on Rust network protocol 2604 and build 136402, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
When does THE LION SQUAD Tirol Rust Server [PvP][DE/AT] wipe, and how often?
THE LION SQUAD Tirol Rust Server [PvP][DE/AT] has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 356 days 13 hours.
Player numbers
Where does THE LION SQUAD Tirol Rust Server [PvP][DE/AT] sit among Rust servers?
In the top 69% of all ranked servers, THE LION SQUAD Tirol Rust Server [PvP][DE/AT] sits at #15,335 for player hours over the last seven days.
What does the population on THE LION SQUAD Tirol Rust Server [PvP][DE/AT] look like?
THE LION SQUAD Tirol Rust Server [PvP][DE/AT] is showing 0 players right now, with 100 slots in total. Over the past seven days, the average player count was 0.
Tags
How should you read the tags on THE LION SQUAD Tirol Rust Server [PvP][DE/AT]?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2604 (Protocol): To get in, your game needs to be on the same version: the protocol is 2604; cs136402 (Build): The game build is 136402; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags THE LION SQUAD Tirol Rust Server [PvP][DE/AT] publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show THE LION SQUAD Tirol Rust Server [PvP][DE/AT]?
These Rust Server Score lists count THE LION SQUAD Tirol Rust Server [PvP][DE/AT] among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
Which rules does THE LION SQUAD Tirol Rust Server [PvP][DE/AT] enforce, and what are its settings?
You will find no gather rate in the name of THE LION SQUAD Tirol Rust Server [PvP][DE/AT]. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Which map is in play on THE LION SQUAD Tirol Rust Server [PvP][DE/AT]?
THE LION SQUAD Tirol Rust Server [PvP][DE/AT] runs a game-generated procedural map at size 4,500, seed 1059137560. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How do you get onto THE LION SQUAD Tirol Rust Server [PvP][DE/AT]?
To connect, start Rust, press F1, and type client.connect 87.247.213.69:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://lionsquad.at.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2604,gmrust,cs136402,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2604
ProtocolTo get in, your game needs to be on the same version: the protocol is 2604.
cs136402
BuildThe game build is 136402.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).