On the class lists: C (61), with population over 48 hours and no performance mark.
Players now0/ 990% full
7-day average3peak 13
Rank#1,870top 8% · #726 in EU
Last wipe5d agoweekly schedule
Next wipe1d 7hFri 30 Oct, 13:43 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
3/ 100
F
A quiet classroom so far: 3 of 99 on average. Plenty of space to grow.
Standingrank on player hours
92/ 100
A
Well up the rankings: #1,870 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
74/ 100
B−
Slows down under load at times: 44 server fps on average.
Wipeskeeping the crowd after a wipe
75/ 100
B
Holds its players well after a wipe: 75% of wipes kept half their crowd.
Momentumrank now against a week ago
43/ 100
F
Slipped a little: down 250 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 8% of all ranked servers, top 25% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
8 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
a steady gap
Next wipe Friday 30 October, 13:43 UTC, in 1d 7h.
Every 7 days · medium confidence
usual gap6.3 daysbetween real wipes
on rhythm71%of its recent wipes
wipe-day peak12players, last three wipes
crowd held75%else halves by day 5
Coming wipes
1d 7hFri 30 Oct, 13:43 UTC
7d 12hThu 5 Nov, 19:00 UTCFW
8d 7hFri 6 Nov, 13:23 UTC
15d 6hFri 13 Nov, 13:02 UTC
22d 6hFri 20 Nov, 12:42 UTC
29d 6hFri 27 Nov, 12:22 UTC
35d 12hThu 3 Dec, 19:00 UTCFW
36d 5hFri 4 Dec, 12:02 UTC
The first 48 hours of its last wipes
Fri 23 OctFri 16 OctFri 9 Oct
Players each hour, from the hour of the wipe. The latest peaked at 13, 22 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 14:03 UTC5d ago
13
–
running
1
Fri 16 Oct, 15:33 UTC12d ago
17
halved by day 5
6.9 days
4
Fri 9 Oct, 15:53 UTC19d ago
5
✓ held half
7 days
0
Fri 2 Oct, 15:59 UTC26d ago
11
✓ held half
7 days
2
Thu 1 Oct, 18:27 UTCFW27d ago
11
–
0.9 days
2
Sat 26 Sep, 08:25 UTC32d ago
6
✓ held half
5.4 days
1
Fri 25 Sep, 15:55 UTC33d ago
6
–
0.7 days
1
Sat 19 Sep, 07:56 UTC39d ago
7
halved by day 2
6.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is RustyKing 5X | Solo Only | Easy Start - Fast Progress?
You'll see RustyKing 5X | Solo Only | Easy Start - Fast Progress listed in Europe, tagged EU. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 87.62.120.65:28010.
Is RustyKing 5X | Solo Only | Easy Start - Fast Progress up, and how steady is its uptime?
Right now, RustyKing 5X | Solo Only | Easy Start - Fast Progress is online. The uptime it reports puts the last restart at about 3 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Does RustyKing 5X | Solo Only | Easy Start - Fast Progress perform well?
It never fell below 10 server fps in the last 48 hours, averaging 44. At its peak, it held 93,473 entities, including buildings, deployables and all else in the world. At its highest, it used 3,397 MB of memory. When fps is low and entities climb, that is lag to players.
On what Rust version does RustyKing 5X | Solo Only | Easy Start - Fast Progress sit?
You will find RustyKing 5X | Solo Only | Easy Start - Fast Progress on Rust network protocol 2635 and build 168909, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does RustyKing 5X | Solo Only | Easy Start - Fast Progress reset?
The gap between RustyKing 5X | Solo Only | Easy Start - Fast Progress's wipes has been about 6.3 days recently. Expect the next wipe on Friday 30 October at 13:43 UTC. 5 days 16 hours have passed since this world was made. Wipes are scheduled weekly, according to its tags.
What happens on RustyKing 5X | Solo Only | Easy Start - Fast Progress when wipe day arrives?
Recent wipes have peaked at 12 players on average. 22 hours after the latest wipe began, the crowd hit its peak. The crowd stayed above half that peak, right through to the next wipe, in 75% of its recent wipes. Day 5 is when it sank below half in the wipes that did not hold.
Player count
Where does RustyKing 5X | Solo Only | Easy Start - Fast Progress sit among Rust servers?
Over the last seven days, RustyKing 5X | Solo Only | Easy Start - Fast Progress has #1,870 for player hours, in the top 8% of all ranked servers and #726 in Europe.
How many players does RustyKing 5X | Solo Only | Easy Start - Fast Progress usually have?
RustyKing 5X | Solo Only | Easy Start - Fast Progress is showing 0 players right now, with 99 slots in total. The seven-day average is 3 players, with a peak of 13. Over the last 48 hours, the peak hour was 19:00 UTC, averaging 7 players.
Tags
How should you read the tags on RustyKing 5X | Solo Only | Easy Start - Fast Progress?
The game's browser takes its cue from the tags RustyKing 5X | Solo Only | Easy Start - Fast Progress has set: gmrust (Game mode): Rust survival, played by the standard rules; mp99 (Max players): The server holds 99 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^w (Weekly): A wipe happens every week; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; EU (Europe): In the server browser it appears under Europe. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature RustyKing 5X | Solo Only | Easy Start - Fast Progress?
These Rust Server Score lists count RustyKing 5X | Solo Only | Easy Start - Fast Progress among them: 5x Rust servers, graded, European Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 5x.
Server rules
How is RustyKing 5X | Solo Only | Easy Start - Fast Progress set up, and what rules does it keep?
Going by its name, RustyKing 5X | Solo Only | Easy Start - Fast Progress runs 5x gather. With no change from the game default, groups take up to 8 players. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map RustyKing 5X | Solo Only | Easy Start - Fast Progress uses?
A procedural map of size 3,500 and seed 763206348, generated by the game, is what RustyKing 5X | Solo Only | Easy Start - Fast Progress runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How do you get onto RustyKing 5X | Solo Only | Easy Start - Fast Progress?
To connect, start Rust, press F1, and type client.connect 87.62.120.65:28010. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://rustyking.eu.
Server tags
what each one means
Published asmp99,ptrak,$r?,v2635,^w,EU,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp99
Max playersThe server holds 99 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^w
WeeklyA wipe happens every week.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A); population is the one to work on (F).