On the class lists: C− (59), with population over 48 hours and no performance mark.
Players now0/ 200% full
7-day average0peak 2
Rank#9,450top 42%
Last wipe6d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 20 on average. Plenty of space to grow.
Standingrank on player hours
58/ 100
C−
Working its way up from the back of the class: #9,450 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 134 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
80/ 100
B+
Climbing fast: up 5,675 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 42% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by Raid dead redemption. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 88.198.53.38:27005 is the address to use.
Is Raid dead redemption up, and how steady is its uptime?
You can join now: Raid dead redemption is online. The uptime it reports puts the last restart at about 6 days 17 hours ago. It was up 99% of the time over the last 6 full days, 143 of 144 hours. On 22 October 2026, Rust Server Score saw it for the first time.
Does Raid dead redemption perform well?
The average over the last 48 hours was 134 server fps, and it never went below 72. At its peak, it held 121,182 entities, including buildings, deployables and all else in the world. Up to 5,482 MB of memory was used. Players feel lag when fps drops and entities pile up.
Which Rust version is Raid dead redemption running?
Rust network protocol 2635 and build 168909 on Linux is what Raid dead redemption runs. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does Raid dead redemption wipe, and how often?
There are too few wipes on record for Raid dead redemption to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 6 days 19 hours have passed since this world was made.
Population
What position does Raid dead redemption hold in the rankings?
In the top 42% of all ranked servers, Raid dead redemption sits at #9,450 for player hours over the last seven days.
How many players does Raid dead redemption usually have?
Raid dead redemption is showing 0 players right now, with 20 slots in total. The seven-day average is 0 players, with a peak of 2. The highest average in the last 48 hours came at 20:00 UTC, with 1 players.
Tags
What is meant by the tags on Raid dead redemption?
The game's browser takes its cue from the tags Raid dead redemption has set: gmvanilla (Game mode): This is vanilla survival; mp20 (Max players): Its slot count is 20; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Plugin framework: Carbon. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Raid dead redemption?
These Rust Server Score lists count Raid dead redemption among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Server rules
How is Raid dead redemption set up, and what rules does it keep?
Nothing in the name of Raid dead redemption states a gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. The server runs Valve's anti-cheat, VAC.
Which map is in play on Raid dead redemption?
The game generates the procedural map on Raid dead redemption at size 4,500 with seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How do you get onto Raid dead redemption?
To connect, start Rust, press F1, and type client.connect 88.198.53.38:27005. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp20,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y
Game
gmvanilla
Game modeThis is vanilla survival.
mp20
Max playersIts slot count is 20.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).