On the class lists: C− (57), with population over 48 hours and no performance mark.
Players now1/ 1010% full
7-day average1peak 1
Rank#10,082top 45%
Last wipe6d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
8/ 100
F
A quiet classroom so far: 1 of 10 on average. Plenty of space to grow.
Standingrank on player hours
55/ 100
C−
Working its way up from the back of the class: #10,082 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
59/ 100
C−
Moving up: up 1,784 places this week.
A term to build on.
Strongest in momentum (C−); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 45% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by Server_210_DevBlog. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 89.105.199.147:28015.
How dependable is Server_210_DevBlog, and is it online at the moment?
The server is down: Server_210_DevBlog is offline now, with the last sighting 5 days 5 hours ago. For the last 6 full days, it was up 2 of 144 hours, or 1% of the time. On 22 October 2026, Rust Server Score saw it for the first time.
Which Rust version is Server_210_DevBlog running?
The server Server_210_DevBlog is on Rust network protocol 2201 under Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does Server_210_DevBlog reset?
The record holds too few of Server_210_DevBlog's wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 6 days 10 hours.
Player count
Where does Server_210_DevBlog place in the wider field of Rust servers?
Over the last seven days, Server_210_DevBlog has #10,082 for player hours, in the top 45% of all ranked servers.
What does the population on Server_210_DevBlog look like?
It has been 5 days 5 hours since Server_210_DevBlog was last seen, and it is offline right now. Averaging 1 players over seven days, it peaked at 1.
Tags and filters
How should you read the tags on Server_210_DevBlog?
gmrust (Game mode): Rust survival, played by the standard rules; mp10 (Max players): 10 slots are available; v2201 (Protocol): The game protocol is 2201, so your game must match that version to join; oxide (Oxide): Plugin framework: Oxide (uMod); modded (Modded): Because settings or plugins change how it plays, it is listed as Modded; hd910d3d2 (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner; stok (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner are the tags Server_210_DevBlog publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Server_210_DevBlog?
Rust Server Score lists that include Server_210_DevBlog: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Last wipe: In the last week.
Rules and settings
What settings and rules apply on Server_210_DevBlog?
Nothing in the name of Server_210_DevBlog states a gather rate. You will find no published group limit. survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. The server does not run VAC, Valve's anti-cheat.
Server_210_DevBlog runs which map?
The game generates a procedural map for Server_210_DevBlog.
How to join
How do you get onto Server_210_DevBlog?
Enter client.connect 89.105.199.147:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp10,v2201,hd910d3d2,stok,gmrust,oxide,modded
Game
gmrust
Game modeRust survival, played by the standard rules.
mp10
Max players10 slots are available.
v2201
ProtocolThe game protocol is 2201, so your game must match that version to join.
Mods and access
oxide
OxidePlugin framework: Oxide (uMod).
modded
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Other
hd910d3d2
Custom tagNot one of Rust's standard tags, it comes from a plugin or the owner.
stok
Custom tagNot one of Rust's standard tags, it comes from a plugin or the owner.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (C−); population is the one to work on (F).