Working its way up from the back of the class: #16,840 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
47/ 100
D
Slipped a little: down 1,009 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 72% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Tuesday 3 November, 18:39 UTC, in 5d 11h.
Its weekly schedule tag · low confidence
Coming wipes
5d 11hTue 3 Nov, 18:39 UTC
7d 11hThu 5 Nov, 19:00 UTCFW
12d 11hTue 10 Nov, 18:39 UTC
19d 11hTue 17 Nov, 18:39 UTC
26d 11hTue 24 Nov, 18:39 UTC
33d 11hTue 1 Dec, 18:39 UTC
35d 11hThu 3 Dec, 19:00 UTCFW
40d 11hTue 8 Dec, 18:39 UTC
The first 48 hours of its last wipes
No hourly players around its wipes yet.
Players each hour, from the hour of the wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 22 Sep, 18:39 UTC36d ago
–
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The EU tag on TEAM PROJECT puts it in Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 89.105.200.135:28015.
How dependable is TEAM PROJECT, and is it online at the moment?
You cannot join now: TEAM PROJECT is offline, last seen 32 days 12 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. The first sighting by Rust Server Score was on 16 September 2026.
What Rust version is TEAM PROJECT on?
The server TEAM PROJECT is on Rust network protocol 2633 and build 165217 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
On what schedule does TEAM PROJECT reset?
Too few wipes on TEAM PROJECT are recorded to confirm the schedule, so its tag guides the prediction. Expect the next wipe on Tuesday 3 November at 18:39 UTC. 36 days 12 hours have passed since this world was made. Wipes are scheduled weekly, according to its tags.
Player numbers
Where does TEAM PROJECT place in the wider field of Rust servers?
In Europe, TEAM PROJECT is #2,572, and overall it is #16,840 on player hours over the last seven days, in the top 72% of all ranked servers.
How many players does TEAM PROJECT usually have?
TEAM PROJECT is offline at the moment; the last time it was seen was 32 days 12 hours ago.
Tags
What is meant by the tags on TEAM PROJECT?
gmvanilla (Game mode): This is vanilla survival; mp150 (Max players): The server holds 150 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs165217 (Build): The game build is 165217; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^w (Weekly): Wipes come once a week; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^i (Battlefield): High rates and kits keep the PvP fast; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; EU (Europe): The server browser lists it under Europe are the tags TEAM PROJECT publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does TEAM PROJECT appear in the Rust Server Score lists and filters?
Rust Server Score lists that include TEAM PROJECT: European Rust servers, graded, Modded Rust servers, graded and Rust battlefield servers, graded. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Server rules
What settings and rules apply on TEAM PROJECT?
The name of TEAM PROJECT gives no gather rate. With no change from the game default, groups take up to 8 players. It runs battlefield, kits and high rates for fast PvP. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. Vanilla is what it calls itself: facepunch's own version, with no changed rates, kits or rules. You are covered by VAC, Valve's anti-cheat.
How to join
How do you get onto TEAM PROJECT?
To connect, start Rust, press F1, and type client.connect 89.105.200.135:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp150,ptrak,$r?,v2633,^w,^v,^i,EU,gmvanilla,cs165217,ts8,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp150
Max playersThe server holds 150 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2633
ProtocolThe game protocol is 2633, so your game must match that version to join.
cs165217
BuildThe game build is 165217.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^w
WeeklyWipes come once a week.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Gameplay
^i
BattlefieldHigh rates and kits keep the PvP fast.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).