Working its way up from the back of the class: #15,846 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: up 145 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Liquid HvH Server leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 89.125.214.24:28015.
How reliable is Liquid HvH Server, and is it up?
You cannot join now: Liquid HvH Server is offline, last seen 19 days 1 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 6 October 2026.
What Rust version is Liquid HvH Server on?
Rust network protocol 2283 on Linux is what Liquid HvH Server runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does Liquid HvH Server wipe, and how often?
The record holds too few of Liquid HvH Server's wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 22 days 22 hours.
Population
What position does Liquid HvH Server hold in the rankings?
Over the last seven days, Liquid HvH Server has #15,846 for player hours, in the top 72% of all ranked servers.
What does the population on Liquid HvH Server look like?
Liquid HvH Server is offline at the moment; the last time it was seen was 19 days 1 hours ago.
Lists and filters
What is meant by the tags on Liquid HvH Server?
You'll see Liquid HvH Server tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): 50 slots are available; v2283 (Protocol): Join only if your game runs protocol 2283; ptrak (Networking): The network layer is RakNet, standard for the game; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): Plugins or settings alter the game, so it sits under Modded; hf7daff46 (Custom tag): The owner or a plugin created this tag, so it is not standard Rust; stok (Custom tag): The owner or a plugin created this tag, so it is not standard Rust in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Liquid HvH Server?
These Rust Server Score lists count Liquid HvH Server among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded.
Server rules
What settings and rules apply on Liquid HvH Server?
You will find no gather rate in the name of Liquid HvH Server. It publishes no limit on group size. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. VAC, Valve's anti-cheat, is enabled.
Liquid HvH Server runs which map?
A procedural map of size 1,500 and seed 1337, generated by the game, is what Liquid HvH Server runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Barren.
How to join
How do you get onto Liquid HvH Server?
To connect, start Rust, press F1, and type client.connect 89.125.214.24:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,v2283,hf7daff46,stok,gmrust,oxide,modded
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max players50 slots are available.
v2283
ProtocolJoin only if your game runs protocol 2283.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
Mods and access
oxide
OxideThe plugin framework in use is Oxide (uMod).
modded
ModdedPlugins or settings alter the game, so it sits under Modded.
Other
hf7daff46
Custom tagThe owner or a plugin created this tag, so it is not standard Rust.
stok
Custom tagThe owner or a plugin created this tag, so it is not standard Rust.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).