On the class lists: F (25), with population over 48 hours and no performance mark.
Players now0/ 1250% full
7-day average0peak –
Rank#15,344top 69%
Last wipe29d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 125 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,344 on player hours.
Uptimehours on the list, last 48
19/ 100
F
Attendance needs work: on the list only 9 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 119 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 171 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 29 Sep, 07:37 UTC29d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Normal Savas Reborn leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 89.187.169.215:28015.
Is Normal Savas Reborn up, and how steady is its uptime?
You cannot join now: Normal Savas Reborn is offline, last seen 39 hours ago. About 19 days 4 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 153 of 168 hours, or 91% of the time. On 27 September 2026, Rust Server Score saw it for the first time.
Is Normal Savas Reborn smooth to play on?
It never fell below 118 server fps in the last 48 hours, averaging 119. Up to 9,070 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 1,617 MB. Players feel lag when fps drops and entities pile up.
On what Rust version does Normal Savas Reborn sit?
Rust network protocol 2633 and build 165217 on Windows is what Normal Savas Reborn runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does Normal Savas Reborn reset?
Normal Savas Reborn has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 29 days 15 hours.
What happens on Normal Savas Reborn when wipe day arrives?
Recent wipes have peaked at 1 players on average. Peak numbers came 0 hours into the latest wipe.
Player count
Where does Normal Savas Reborn sit among Rust servers?
Over the last seven days, Normal Savas Reborn has #15,344 for player hours, in the top 69% of all ranked servers.
What does the population on Normal Savas Reborn look like?
It has been 39 hours since Normal Savas Reborn was last seen, and it is offline right now. Over the past seven days, the average player count was 0.
Tags
How should you read the tags on Normal Savas Reborn?
The game's browser takes its cue from the tags Normal Savas Reborn has set: gmrust (Game mode): Rust survival, played by the standard rules; mp125 (Max players): The server holds 125 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2633 (Protocol): Join only if your game runs protocol 2633; cs165217 (Build): This runs on build 165217; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Normal Savas Reborn?
Rust Server Score lists that include Normal Savas Reborn: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
How is Normal Savas Reborn set up, and what rules does it keep?
Nothing in the name of Normal Savas Reborn states a gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Normal Savas Reborn uses?
A procedural map of size 1,024 and seed 1337, generated by the game, is what Normal Savas Reborn runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Custom Map.
Connecting
How should you connect to Normal Savas Reborn?
To connect, start Rust, press F1, and type client.connect 89.187.169.215:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://www.gghost.games/.
Server tags
what each one means
Published asmp125,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp125
Max playersThe server holds 125 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2633
ProtocolJoin only if your game runs protocol 2633.
cs165217
BuildThis runs on build 165217.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).