On the class lists: F (24), with population over 48 hours and no performance mark.
Players now0/ 2500% full
7-day average0peak –
Rank#15,423top 69% · #2593 in EU
Last wipe5d agobiweekly schedule
Next wipe8d 13hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 250 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,423 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
42/ 100
F
Slipped a little: down 2,451 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (F); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 89% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
5 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 8d 13h.
The force wipe · high confidence
usual gap15.6 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 4
Coming wipes
8d 13hThu 5 Nov, 19:00 UTCFW
29d 5hThu 26 Nov, 11:03 UTC
36d 13hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Thu 22 OctThu 8 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 11:03 UTC5d ago
0
–
running
1
Thu 8 Oct, 07:52 UTC19d ago
1
halved by day 4
14.1 days
0
Thu 1 Oct, 19:30 UTCFW26d ago
–
–
6.5 days
1
Thu 17 Sep, 10:15 UTC40d ago
0
–
14.4 days
1
Thu 10 Sep, 07:14 UTC47d ago
–
–
7.1 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In Europe, according to its own listing, sits RUST SERVER, with the EU tag. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 89.207.72.99:28015.
Is RUST SERVER up, and how steady is its uptime?
The server is down: RUST SERVER is offline now, with the last sighting 5 days 18 hours ago. For the last 7 full days, it was up 1 of 168 hours, or 1% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Which Rust version is RUST SERVER running?
The server RUST SERVER is on Rust network protocol 2634 and build 167781 under Windows. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does RUST SERVER reset?
Its wipe pattern: RUST SERVER wipes every 4 weeks on Thursday at 07:52 and every 5 weeks on Thursday at 11:03 UTC. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 5 days 18 hours have passed since this world was made. A fortnightly wipe schedule appears in its tags.
What happens on RUST SERVER when wipe day arrives?
The average peak on its recent wipes was 0 players. The crowd on the latest wipe was largest 0 hours after it began. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. Day 4 is when it sank below half in the wipes that did not hold.
Population
Where does RUST SERVER place in the wider field of Rust servers?
Over the last seven days, RUST SERVER has #15,423 for player hours, in the top 69% of all ranked servers and #2,593 in Europe.
How many players does RUST SERVER usually have?
It has been 5 days 18 hours since RUST SERVER was last seen, and it is offline right now. For the last seven days, the average number of players was 0.
Lists and filters
What do RUST SERVER's tags stand for?
gmrust (Game mode): Rust survival, played by the standard rules; mp250 (Max players): The server holds 250 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^t (Tutorial on): Facepunch's tutorial gives new players a starting point here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EU (Europe): In the server browser it appears under Europe are the tags RUST SERVER publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does RUST SERVER appear in the Rust Server Score lists and filters?
These Rust Server Score lists count RUST SERVER among them: Rust tutorial servers, graded, European Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.
Rules and settings
How is RUST SERVER set up, and what rules does it keep?
Nothing in the name of RUST SERVER states a gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. Vanilla is what it calls itself: facepunch's own version, with no changed rates, kits or rules. The server runs Valve's anti-cheat, VAC.
Which map is in play on RUST SERVER?
The game generates a procedural map for RUST SERVER.
How to join
How do you get onto RUST SERVER?
Enter client.connect 89.207.72.99:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp250,ptrak,$r?,v2634,^b,^v,EU,^t,gmrust,cs167781,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp250
Max playersThe server holds 250 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs167781
BuildThe game build is 167781.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Gameplay
^t
Tutorial onFacepunch's tutorial gives new players a starting point here.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (F); population is the one to work on (F).