On the class lists: D (51), with population over 48 hours and no performance mark.
Players now5/ 5001% full
7-day average12peak 72
Rank#842top 4% · #372 in EU
Last wipe6d agoweekly schedule
Next wipe18hThu 29 Oct, 14:28 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 12 of 500 on average. Plenty of space to grow.
Standingrank on player hours
96/ 100
A+
Well up the rankings: #842 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 94 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
64/ 100
C
Moving up: up 236 places this week.
A fair term, with more to come.
Strongest in performance (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 4% of all ranked servers, top 13% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 29 October, 14:28 UTC, in 18h.
Every Thursday at 14:28 UTC · high confidence
usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak49players, last three wipes
crowd held0%else halves by day 4
Coming wipes
18hThu 29 Oct, 14:28 UTC
7d 23hThu 5 Nov, 19:00 UTCFW
14d 18hThu 12 Nov, 14:28 UTC
21d 18hThu 19 Nov, 14:28 UTC
28d 18hThu 26 Nov, 14:28 UTC
35d 23hThu 3 Dec, 19:00 UTCFW
42d 18hThu 10 Dec, 14:28 UTC
The first 48 hours of its last wipes
Thu 22 OctThu 15 OctThu 8 Oct
Players each hour, from the hour of the wipe. The latest peaked at 72, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 14:28 UTC6d ago
72
–
running
3
Thu 15 Oct, 14:28 UTC13d ago
39
halved by day 3
7 days
10
Thu 8 Oct, 14:28 UTC20d ago
37
halved by day 4
7 days
10
Thu 1 Oct, 17:54 UTCFW27d ago
29
halved by day 4
6.9 days
3
Thu 24 Sep, 14:32 UTC34d ago
52
halved by day 4
7.1 days
5
Thu 17 Sep, 14:28 UTC41d ago
49
halved by day 4
7 days
5
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 100+ · 1x · weekly · 214 on average
79 / 120
Quick answers
from the figures on this page
Server facts
Where in the world is [Rust.kz] Classic?
You'll see [Rust.kz] Classic listed in Europe, tagged EU. Rust Server Score takes the server's word for its location and does not trace the hardware. 89.218.13.144:28015 is the address to use.
Is [Rust.kz] Classic up, and how steady is its uptime?
Right now, [Rust.kz] Classic is online. According to its reported uptime, the last restart was about 11 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Is [Rust.kz] Classic smooth to play on?
The average over the last 48 hours was 94 server fps, and it never went below 84. At its peak, it held 101,276 entities, including buildings, deployables and all else in the world. Memory use reached up to 3,366 MB. Players feel lag when fps drops and entities pile up.
Which Rust version is [Rust.kz] Classic running?
You will find [Rust.kz] Classic on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
When does [Rust.kz] Classic wipe, and how often?
The wipe rhythm on [Rust.kz] Classic is every Thursday at 14:28 UTC. Expect the next wipe on Thursday 29 October at 14:28 UTC. 6 days 5 hours have passed since this world was made. Wipes are scheduled weekly, according to its tags.
What should you expect from wipe day on [Rust.kz] Classic?
Recent wipes have peaked at 49 players on average. 2 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. The crowd dropped below half by day 4 in the wipes where it did not hold.
Player numbers
Where does [Rust.kz] Classic place in the wider field of Rust servers?
In Europe, [Rust.kz] Classic is #372, and overall it is #842 on player hours over the last seven days, in the top 4% of all ranked servers.
How many players does [Rust.kz] Classic usually have?
[Rust.kz] Classic is showing 5 players right now, with 500 slots in total. Averaging 12 players over seven days, it peaked at 72. The busiest time in the last 48 hours was 20:00 UTC, with an average of 12 players.
Tags
What is meant by the tags on [Rust.kz] Classic?
gmvanilla (Game mode): Survival, vanilla style; mp500 (Max players): 500 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^w (Weekly): A wipe happens every week; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^o (Oxide): The plugin framework in use is Oxide (uMod); EU (Europe): You will find it under Europe in the browser are the tags [Rust.kz] Classic publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Who is behind [Rust.kz] Classic?
1 other server we track also publishes a rust.kz hostname, as [Rust.kz] Classic does, so the same operator most likely runs them all.
Where does [Rust.kz] Classic appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [Rust.kz] Classic among them: European Rust servers, graded, Best community servers, graded and Vanilla Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Average players: 10+ on average.
Server rules
How is [Rust.kz] Classic set up, and what rules does it keep?
You will find no gather rate in the name of [Rust.kz] Classic. With no change from the game default, groups take up to 8 players. survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. You will see it in the Community section of the server browser, since it is a community server. Plugins on it number Oxide. The vanilla label is its own: you get the unmodified game: no rate changes, no kits, no rule changes. You are covered by VAC, Valve's anti-cheat.
Which map is in play on [Rust.kz] Classic?
A procedural map of size 3,650 and seed 1337, generated by the game, is what [Rust.kz] Classic runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Custom Map.
How to join
How should you connect to [Rust.kz] Classic?
To connect, start Rust, press F1, and type client.connect 89.218.13.144:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://discord.com/invite/STJwd78hZz.
Server tags
what each one means
Published asmp500,ptrak,$r?,v2635,^w,^v,EU,gmvanilla,cs168909,ts8,^o
Game
gmvanilla
Game modeSurvival, vanilla style.
mp500
Max players500 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyA wipe happens every week.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); wipes are the one to work on (F).