On the class lists: F (40), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average1peak 3
Rank#7,808top 35% · #2073 in EU
Last wipe14h agoweekly schedule
Next wipe6d 9hTue 3 Nov, 08:21 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
5/ 100
F
A quiet classroom so far: 1 of 10 on average. Plenty of space to grow.
Standingrank on player hours
65/ 100
C+
Working its way up from the back of the class: #7,808 on player hours.
Uptimehours on the list, last 48
29/ 100
F
Attendance needs work: on the list only 14 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 94 server fps on average.
Wipeskeeping the crowd after a wipe
33/ 100
F
Needs to keep more players after wipe day: 33% of wipes kept half their crowd.
Momentumrank now against a week ago
66/ 100
C+
Climbing fast: up 2,480 places this week.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 35% of all ranked servers, top 71% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
11 wipe days in the last 16 weeks
MTWTFSS
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··WFW··
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·W
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Tuesday 3 November, 08:21 UTC, in 6d 9h.
Its weekly schedule tag · low confidence
usual gap4.2 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 2.5
Coming wipes
6d 9hTue 3 Nov, 08:21 UTC
8d 20hThu 5 Nov, 19:00 UTCFW
13d 9hTue 10 Nov, 08:21 UTC
20d 9hTue 17 Nov, 08:21 UTC
27d 9hTue 24 Nov, 08:21 UTC
34d 9hTue 1 Dec, 08:21 UTC
36d 20hThu 3 Dec, 19:00 UTCFW
41d 9hTue 8 Dec, 08:21 UTC
The first 48 hours of its last wipes
Fri 23 OctThu 22 OctThu 15 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 08:21 UTC14h ago
–
–
running
0
Fri 23 Oct, 15:43 UTC4d ago
0
–
–
0
Thu 22 Oct, 10:08 UTC5d ago
3
–
1.2 days
0
Thu 15 Oct, 08:32 UTC12d ago
4
halved by day 3
7.1 days
0
Sat 10 Oct, 13:59 UTC17d ago
1
✓ held half
4.8 days
0
Fri 2 Oct, 16:19 UTC25d ago
1
halved by day 2
7.9 days
0
Thu 1 Oct, 17:51 UTCFW26d ago
5
–
0.9 days
4
Wed 30 Sep, 06:07 UTC27d ago
5
–
1.5 days
0
Thu 24 Sep, 06:11 UTC33d ago
2
halved by day 3
6 days
0
Fri 18 Sep, 14:16 UTC39d ago
2
halved by day 1
5.7 days
2
Thu 17 Sep, 13:04 UTC40d ago
5
–
1.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll see [Rust.kz] Test listed in Europe, tagged EU. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 89.218.13.150:28015.
How dependable is [Rust.kz] Test, and is it online at the moment?
You can join now: [Rust.kz] Test is online. According to its reported uptime, the last restart was about 12 hours ago. For the last 7 full days, it was up 6 of 168 hours, or 4% of the time. It was first seen by Rust Server Score on 13 September 2026.
Does [Rust.kz] Test perform well?
The average over the last 48 hours was 94 server fps, and it never went below 86. Up to 81,077 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 2,542 MB of memory. When fps is low and entities climb, that is lag to players.
Which Rust version is [Rust.kz] Test running?
Rust network protocol 2635 and build 168909 on Linux is what [Rust.kz] Test runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
When does [Rust.kz] Test wipe, and how often?
The prediction follows its tag, because too few of [Rust.kz] Test's wipes are on record to confirm the schedule. Expect the next wipe on Tuesday 3 November at 08:21 UTC. 14 hours have passed since this world was made. Wipes are scheduled weekly, according to its tags.
What happens on [Rust.kz] Test when wipe day arrives?
Across its recent wipes, the busiest moments averaged 2 players. 0 hours after the latest wipe began, the crowd hit its peak. The crowd stayed above half that peak, right through to the next wipe, in 33% of its recent wipes. The crowd dropped below half by day 2.5 in the wipes where it did not hold.
Player numbers
Where does [Rust.kz] Test sit among Rust servers?
In Europe, [Rust.kz] Test is #2,073, and overall it is #7,808 on player hours over the last seven days, in the top 35% of all ranked servers.
Is [Rust.kz] Test a busy server?
Right now, 0 players are on [Rust.kz] Test, which has 10 slots. The seven-day average is 1 players, with a peak of 3. Over the last 48 hours, the peak hour was 18:00 UTC, averaging 3 players.
Tags and filters
How should you read the tags on [Rust.kz] Test?
The game's browser takes its cue from the tags [Rust.kz] Test has set: gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): Its slot count is 10; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^w (Weekly): Wipes come once a week; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EU (Europe): You will find it under Europe in the browser. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Who operates [Rust.kz] Test?
A rust.kz hostname is published by [Rust.kz] Test, and 1 other server we track does the same, which points to one operator running them.
Which Rust Server Score filters and lists feature [Rust.kz] Test?
Rust Server Score lists that include [Rust.kz] Test: European Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
Map and rules
What settings and rules apply on [Rust.kz] Test?
The name of [Rust.kz] Test gives no gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. Vanilla is what it calls itself: facepunch's own version, with no changed rates, kits or rules. The server runs Valve's anti-cheat, VAC.
Which map is in play on [Rust.kz] Test?
A procedural map of size 3,650 and seed 1337, generated by the game, is what [Rust.kz] Test runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Custom Map.
How to join
How should you connect to [Rust.kz] Test?
Enter client.connect 89.218.13.150:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/STJwd78hZz.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,^w,^v,EU,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp10
Max playersIts slot count is 10.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^w
WeeklyWipes come once a week.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).