On the class lists: F (38), with population over 48 hours and no performance mark.
Players now0/ 400% full
7-day average0peak 1
Rank#7,948top 36% · #2077 in EU
Last wipe4d agoweekly schedule
Next wipe2d 5hSat 31 Oct, 18:07 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 40 on average. Plenty of space to grow.
Standingrank on player hours
64/ 100
C
Working its way up from the back of the class: #7,948 on player hours.
Uptimehours on the list, last 48
31/ 100
F
Attendance needs work: on the list only 15 of the last 48 hours.
Performanceserver fps, last 48 hours
99/ 100
A+
Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
56/ 100
C−
Moving up: up 939 places this week.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 36% of all ranked servers, top 71% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Saturday 31 October, 18:07 UTC, in 2d 5h.
Its weekly schedule tag · low confidence
wipe-day peak1players, last three wipes
Coming wipes
2d 5hSat 31 Oct, 18:07 UTC
7d 6hThu 5 Nov, 19:00 UTCFW
9d 5hSat 7 Nov, 18:07 UTC
16d 5hSat 14 Nov, 18:07 UTC
23d 5hSat 21 Nov, 18:07 UTC
30d 5hSat 28 Nov, 18:07 UTC
35d 6hThu 3 Dec, 19:00 UTCFW
37d 5hSat 5 Dec, 18:07 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 24 Oct, 18:07 UTC4d ago
1
–
running
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does ParaBellum Rust Х50\Max3 Test sit?
In Europe, according to its own listing, sits ParaBellum Rust Х50\Max3 Test, with the EU tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 89.248.236.141:27406.
How dependable is ParaBellum Rust Х50\Max3 Test, and is it online at the moment?
At this moment, ParaBellum Rust Х50\Max3 Test is offline; the last time it was seen was 33 hours ago. About 8 hours ago, it restarted, based on the uptime it reports. It was up 148 of 168 hours over the last 7 full days, which is 88% of the time. The first sighting by Rust Server Score was on 10 October 2026.
Does ParaBellum Rust Х50\Max3 Test perform well?
It averaged 60 server fps over the last 48 hours, with a low of 57. Up to 8,308 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 1,540 MB. Players feel lag when fps drops and entities pile up.
On what Rust version does ParaBellum Rust Х50\Max3 Test sit?
The server ParaBellum Rust Х50\Max3 Test is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does ParaBellum Rust Х50\Max3 Test reset?
Too few wipes on ParaBellum Rust Х50\Max3 Test are recorded to confirm the schedule, so its tag guides the prediction. Saturday 31 October at 18:07 UTC is the date set for its next wipe. 4 days 16 hours have passed since this world was made. The tags carry a weekly wipe schedule.
What happens on ParaBellum Rust Х50\Max3 Test when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. 2 hours after the latest wipe began, the crowd hit its peak.
Player numbers
What position does ParaBellum Rust Х50\Max3 Test hold in the rankings?
Over the last seven days, ParaBellum Rust Х50\Max3 Test has #7,948 for player hours, in the top 36% of all ranked servers and #2,077 in Europe.
What does the population on ParaBellum Rust Х50\Max3 Test look like?
The last sighting of ParaBellum Rust Х50\Max3 Test was 33 hours ago, and it is offline right now. It peaked at 1 and averaged 0 players over the last seven days. The highest average in the last 48 hours came at 15:00 UTC, with 0 players.
Tags
How should you read the tags on ParaBellum Rust Х50\Max3 Test?
You'll see ParaBellum Rust Х50\Max3 Test tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp40 (Max players): Its slot count is 40; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^w (Weekly): It wipes weekly; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^i (Battlefield): Kits and high rates drive the fast PvP here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): The server browser lists it under Europe in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does ParaBellum Rust Х50\Max3 Test appear in the Rust Server Score lists and filters?
These Rust Server Score lists count ParaBellum Rust Х50\Max3 Test among them: European Rust servers, graded, Modded Rust servers, graded and Rust battlefield servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Server rules
How is ParaBellum Rust Х50\Max3 Test set up, and what rules does it keep?
Nothing in the name of ParaBellum Rust Х50\Max3 Test states a gather rate. The default of 8 players applies as the group cap. It runs battlefield, kits and high rates for fast PvP. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. Vanilla is what it calls itself: you get the unmodified game: no rate changes, no kits, no rule changes. The server runs Valve's anti-cheat, VAC.
Can you tell me which map ParaBellum Rust Х50\Max3 Test uses?
ParaBellum Rust Х50\Max3 Test runs a game-generated procedural map at size 1,500, seed 1601257091. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
How should you connect to ParaBellum Rust Х50\Max3 Test?
To connect, start Rust, press F1, and type client.connect 89.248.236.141:27406. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://incloudgame.ru/.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2635,^w,^v,^i,EU,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp40
Max playersIts slot count is 40.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^w
WeeklyIt wipes weekly.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Gameplay
^i
BattlefieldKits and high rates drive the fast PvP here.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).