On the class lists: D (50), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 2
Rank#9,990top 45% · #1276 in NA
Last wipe24d agomonthly schedule
Next wipe8d 15hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
55/ 100
C−
Working its way up from the back of the class: #9,990 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
9/ 100
F
Needs to work on its frame rate: 5 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 164 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 45% of all ranked servers, top 68% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 15h.
The force wipe · high confidence
usual gap2 daysbetween real wipes
wipe-day peak0players, last three wipes
Coming wipes
8d 15hThu 5 Nov, 19:00 UTCFW
36d 15hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Sat 3 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 3 Oct, 08:13 UTC24d ago
1
–
running
0
Thu 1 Oct, 07:52 UTC26d ago
0
–
2 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll see BTF Playground V2.0 listed in North America, tagged NA. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 89.28.237.30:28110 is the address to use.
How reliable is BTF Playground V2.0, and is it up?
You can join now: BTF Playground V2.0 is online. The uptime it reports puts the last restart at about 4 days 18 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Does BTF Playground V2.0 perform well?
The average over the last 48 hours was 5 server fps, and it never went below 5. Buildings, deployables and everything else in the world added up to as many as 146,459 entities. Memory use reached up to 4,505 MB. Players feel lag when fps drops and entities pile up.
On what Rust version does BTF Playground V2.0 sit?
The server BTF Playground V2.0 is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
When does BTF Playground V2.0 wipe, and how often?
The force wipe each month is the only wipe BTF Playground V2.0 takes. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 24 days 19 hours. Its tags list a monthly wipe schedule.
What happens on BTF Playground V2.0 when wipe day arrives?
The average peak on its recent wipes was 0 players. Peak numbers came 0 hours into the latest wipe.
Player numbers
What position does BTF Playground V2.0 hold in the rankings?
Over the last seven days, BTF Playground V2.0 has #9,990 for player hours, in the top 45% of all ranked servers and #1,276 in North America.
Is BTF Playground V2.0 a busy server?
Right now, 0 players are on BTF Playground V2.0, which has 50 slots. Averaging 0 players over seven days, it peaked at 2. The highest average in the last 48 hours came at 10:00 UTC, with 0 players.
Tags and filters
What is meant by the tags on BTF Playground V2.0?
The game's browser takes its cue from the tags BTF Playground V2.0 has set: gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): Its slot count is 50; ts10 (Group limit): No team may go above 10; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; NA (North America): The server browser lists it under North America. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show BTF Playground V2.0?
These Rust Server Score lists count BTF Playground V2.0 among them: Modded Rust servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
Which rules does BTF Playground V2.0 enforce, and what are its settings?
The name of BTF Playground V2.0 gives no gather rate. A group here can reach 10 players. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Which map is in play on BTF Playground V2.0?
The game generates the procedural map on BTF Playground V2.0 at size 5,000 with seed 944313. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
What is the way to join BTF Playground V2.0?
Enter client.connect 89.28.237.30:28110 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts10,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max playersIts slot count is 50.
ts10
Group limitNo team may go above 10.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).