On the class lists: F (41), with population over 48 hours and no performance mark.
Players now0/ 2000% full
7-day average0peak 1
Rank#14,361top 65% · #1474 in NA
Last wipe26d agomonthly schedule
Next wipe8d 16hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 200 on average. Plenty of space to grow.
Standingrank on player hours
35/ 100
F
Working its way up from the back of the class: #14,361 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
9/ 100
F
Needs to work on its frame rate: 5 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
31/ 100
F
Lost ground: down 5,541 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 65% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 16h.
The force wipe · high confidence
wipe-day peak1players, last three wipes
Coming wipes
8d 16hThu 5 Nov, 19:00 UTCFW
36d 16hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:16 UTCFW26d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does 4FRENS |US|SOUTH|1X|MONTHLY sit?
You'll see 4FRENS |US|SOUTH|1X|MONTHLY listed in North America, tagged NA. Rust Server Score takes the server's word for its location and does not trace the hardware. 89.28.237.39:28030 is the address to use.
How dependable is 4FRENS |US|SOUTH|1X|MONTHLY, and is it online at the moment?
The server is up: 4FRENS |US|SOUTH|1X|MONTHLY is online now. According to its reported uptime, the last restart was about 1 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Does 4FRENS |US|SOUTH|1X|MONTHLY perform well?
The average over the last 48 hours was 5 server fps, and it never went below 5. Up to 94,237 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 2,522 MB. Players feel lag when fps drops and entities pile up.
Which Rust version is 4FRENS |US|SOUTH|1X|MONTHLY running?
Rust network protocol 2635 and build 168909 on Linux is what 4FRENS |US|SOUTH|1X|MONTHLY runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does 4FRENS |US|SOUTH|1X|MONTHLY wipe, and how often?
The force wipe each month is the only wipe 4FRENS |US|SOUTH|1X|MONTHLY takes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 26 days 6 hours. Its tags record that it wipes monthly.
What should you expect from wipe day on 4FRENS |US|SOUTH|1X|MONTHLY?
Recent wipes have peaked at 1 players on average. Peak numbers came 2 hours into the latest wipe.
Population
What position does 4FRENS |US|SOUTH|1X|MONTHLY hold in the rankings?
Over the last seven days, 4FRENS |US|SOUTH|1X|MONTHLY has #14,361 for player hours, in the top 65% of all ranked servers and #1,474 in North America.
How many players does 4FRENS |US|SOUTH|1X|MONTHLY usually have?
4FRENS |US|SOUTH|1X|MONTHLY is showing 0 players right now, with 200 slots in total. The seven-day average is 0 players, with a peak of 1.
Tags and filters
How should you read the tags on 4FRENS |US|SOUTH|1X|MONTHLY?
You'll see 4FRENS |US|SOUTH|1X|MONTHLY tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp200 (Max players): The server holds 200 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Carbon provides the plugin framework here; NA (North America): You will find it under North America in the browser in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does 4FRENS |US|SOUTH|1X|MONTHLY appear in the Rust Server Score lists and filters?
Rust Server Score lists that include 4FRENS |US|SOUTH|1X|MONTHLY: Modded Rust servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 1x.
Rules and settings
What settings and rules apply on 4FRENS |US|SOUTH|1X|MONTHLY?
4FRENS |US|SOUTH|1X|MONTHLY sets gather at 1x, as its name suggests. The default of 8 players applies as the group cap. survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. The server runs Valve's anti-cheat, VAC.
Can you tell me which map 4FRENS |US|SOUTH|1X|MONTHLY uses?
The game generates the procedural map on 4FRENS |US|SOUTH|1X|MONTHLY at size 4,000 with seed 282749678. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How do you get onto 4FRENS |US|SOUTH|1X|MONTHLY?
To connect, start Rust, press F1, and type client.connect 89.28.237.39:28030. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://4frens.com/.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,^z,^y,^m,NA,gmrust,cs168909,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp200
Max playersThe server holds 200 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonCarbon provides the plugin framework here.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).