On the class lists: D (45), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 1
Rank#12,296top 55%
Last wipe26d agomonthly schedule
Next wipe8d 15hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
45/ 100
D
Working its way up from the back of the class: #12,296 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
12/ 100
F
Needs to work on its frame rate: 7 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
38/ 100
F
Slipped a little: down 2,873 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 55% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 15h.
The force wipe · high confidence
wipe-day peak2players, last three wipes
Coming wipes
8d 15hThu 5 Nov, 19:00 UTCFW
36d 15hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:45 UTCFW26d ago
2
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Driftwood PVE - 1x USA | Events | Quests | Backpacks | Kits | R based in?
The name of Driftwood PVE - 1x USA | Events | Quests | Backpacks | Kits | R points to North America, though no region tag is set. Rust Server Score takes the server's word for its location and does not trace the hardware. 89.28.237.39:28110 is the address to use.
How dependable is Driftwood PVE - 1x USA | Events | Quests | Backpacks | Kits | R, and is it online at the moment?
Right now, Driftwood PVE - 1x USA | Events | Quests | Backpacks | Kits | R is online. The uptime it reports puts the last restart at about 6 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
Does Driftwood PVE - 1x USA | Events | Quests | Backpacks | Kits | R perform well?
It averaged 7 server fps over the last 48 hours, with a low of 5. At its peak, it held 65,879 entities, including buildings, deployables and all else in the world. At its highest, it used 2,883 MB of memory. Players feel lag when fps drops and entities pile up.
Which Rust version is Driftwood PVE - 1x USA | Events | Quests | Backpacks | Kits | R running?
Rust network protocol 2635 and build 168909 on Linux is what Driftwood PVE - 1x USA | Events | Quests | Backpacks | Kits | R runs. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
How frequently does Driftwood PVE - 1x USA | Events | Quests | Backpacks | Kits | R wipe its map?
Driftwood PVE - 1x USA | Events | Quests | Backpacks | Kits | R wipes with the force wipe and at no other time. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 26 days 9 hours. Its tags record that it wipes monthly.
What should you expect from wipe day on Driftwood PVE - 1x USA | Events | Quests | Backpacks | Kits | R?
Recent wipes have peaked at 2 players on average. Peak numbers came 2 hours into the latest wipe.
Player numbers
What position does Driftwood PVE - 1x USA | Events | Quests | Backpacks | Kits | R hold in the rankings?
Over the last seven days, Driftwood PVE - 1x USA | Events | Quests | Backpacks | Kits | R has #12,296 for player hours, in the top 55% of all ranked servers.
How many players does Driftwood PVE - 1x USA | Events | Quests | Backpacks | Kits | R usually have?
Right now, 0 players are on Driftwood PVE - 1x USA | Events | Quests | Backpacks | Kits | R, which has 50 slots. The seven-day average is 0 players, with a peak of 1. The highest average in the last 48 hours came at 10:00 UTC, with 0 players.
Tags and filters
What do Driftwood PVE - 1x USA | Events | Quests | Backpacks | Kits | R's tags stand for?
gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): Its slot count is 50; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): The plugin framework in use is Carbon are the tags Driftwood PVE - 1x USA | Events | Quests | Backpacks | Kits | R publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Driftwood PVE - 1x USA | Events | Quests | Backpacks | Kits | R?
Rust Server Score lists that include Driftwood PVE - 1x USA | Events | Quests | Backpacks | Kits | R: Modded Rust servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 1x.
Server rules
How is Driftwood PVE - 1x USA | Events | Quests | Backpacks | Kits | R set up, and what rules does it keep?
Driftwood PVE - 1x USA | Events | Quests | Backpacks | Kits | R sets gather at 1x, as its name suggests. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. Vanilla is what it calls itself: nothing is altered here: rates, kits and rules are as Facepunch ships them. You are covered by VAC, Valve's anti-cheat.
Driftwood PVE - 1x USA | Events | Quests | Backpacks | Kits | R runs which map?
A procedural map of size 4,000 and seed 357279068, generated by the game, is what Driftwood PVE - 1x USA | Events | Quests | Backpacks | Kits | R runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
What is the way to join Driftwood PVE - 1x USA | Events | Quests | Backpacks | Kits | R?
Enter client.connect 89.28.237.39:28110 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^z,^y,^m,^v,gmvanilla,cs168909,ts8
Game
gmvanilla
Game modeSurvival, vanilla style.
mp50
Max playersIts slot count is 50.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).