On the class lists: D (49), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak 2
Rank#7,941top 36%
Last wipe7h agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
64/ 100
C
Working its way up from the back of the class: #7,941 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 233 server fps on average.
Wipeskeeping the crowd after a wipe
33/ 100
F
Needs to keep more players after wipe day: 33% of wipes kept half their crowd.
Momentumrank now against a week ago
47/ 100
D
Slipped a little: down 402 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 36% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
7 wipe days in the last 16 weeks
MTWTFSS
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··WW·W·
W····WW
·W
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1.9 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held33%else halves by day 1
The first 48 hours of its last wipes
Sun 25 OctSat 24 OctMon 19 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 16:26 UTC7h ago
–
–
running
0
Sun 25 Oct, 04:24 UTC2d ago
1
halved by day 1
2.5 days
0
Sat 24 Oct, 10:46 UTC3d ago
1
–
0.7 days
0
Mon 19 Oct, 17:07 UTC8d ago
1
halved by day 1
4.7 days
0
Sat 17 Oct, 15:31 UTC10d ago
1
✓ held half
2.1 days
0
Thu 15 Oct, 21:07 UTC12d ago
2
–
1.8 days
0
Wed 14 Oct, 16:54 UTC13d ago
1
–
1.2 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for V-SMP Charity Event. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 89.28.237.58:28015 is the address to use.
How reliable is V-SMP Charity Event, and is it up?
Right now, V-SMP Charity Event is online. About 3 hours ago, it restarted, based on the uptime it reports. It was up 100% of the time over the last 7 full days, 168 of 168 hours. On 27 September 2026, Rust Server Score saw it for the first time.
Is V-SMP Charity Event smooth to play on?
It averaged 233 server fps over the last 48 hours, with a low of 168. Buildings, deployables and everything else in the world added up to as many as 22,611 entities. Memory use reached up to 3,122 MB. Players feel lag when fps drops and entities pile up.
Which Rust version is V-SMP Charity Event running?
Rust network protocol 2635 and build 167781 on Windows is what V-SMP Charity Event runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does V-SMP Charity Event wipe its map?
V-SMP Charity Event wipes at times that vary, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 7 hours have passed since this world was made.
What happens on V-SMP Charity Event when wipe day arrives?
Recent wipes have peaked at 1 players on average. The crowd on the latest wipe was largest 0 hours after it began. Above half the peak until the next wipe: that was the pattern in 33% of its recent wipes. In the other wipes it slipped under half by day 1.
Population
Where does V-SMP Charity Event sit among Rust servers?
In the top 36% of all ranked servers, V-SMP Charity Event sits at #7,941 for player hours over the last seven days.
How many players does V-SMP Charity Event usually have?
V-SMP Charity Event is showing 0 players right now, with 10 slots in total. It peaked at 2 and averaged 0 players over the last seven days. The busiest time in the last 48 hours was 18:00 UTC, with an average of 1 players.
Tags and filters
What is meant by the tags on V-SMP Charity Event?
The game's browser takes its cue from the tags V-SMP Charity Event has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs167781 (Build): The game build is 167781; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does V-SMP Charity Event appear in the Rust Server Score lists and filters?
These Rust Server Score lists count V-SMP Charity Event among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Rules and settings
Which rules does V-SMP Charity Event enforce, and what are its settings?
Nothing in the name of V-SMP Charity Event states a gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map V-SMP Charity Event uses?
The game generates the procedural map on V-SMP Charity Event at size 5,500 with seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Custom Map.
Getting in
How do you get onto V-SMP Charity Event?
To connect, start Rust, press F1, and type client.connect 89.28.237.58:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp10
Max playersThe server holds 10 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs167781
BuildThe game build is 167781.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).