On the class lists: C− (59), with population over 48 hours and no performance mark.
Players now2/ 504% full
7-day average1peak 2
Rank#3,257top 15%
No wipesresets8 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 1 of 50 on average. Plenty of space to grow.
Standingrank on player hours
85/ 100
A−
Holds a respectable place: #3,257 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 70 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
54/ 100
D
Moving up: up 267 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 15% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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······W
·WWWW··
···WW·W
·W··
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 00:21 UTC2d ago
–
–
–
2
Sun 25 Oct, 23:45 UTC3d ago
–
–
–
0
Sun 25 Oct, 23:26 UTC3d ago
–
–
–
2
Sun 25 Oct, 20:16 UTC3d ago
–
–
–
2
Sun 25 Oct, 17:43 UTC3d ago
–
–
–
0
Sun 25 Oct, 15:55 UTC3d ago
–
–
–
0
Fri 23 Oct, 22:34 UTC5d ago
–
–
–
2
Thu 22 Oct, 19:04 UTC6d ago
–
–
–
0
Thu 22 Oct, 01:54 UTC7d ago
–
–
–
0
Thu 22 Oct, 01:32 UTC7d ago
–
–
–
0
Thu 22 Oct, 01:14 UTC7d ago
–
–
–
1
Fri 16 Oct, 23:11 UTC12d ago
–
–
–
0
Fri 16 Oct, 22:01 UTC12d ago
2
✓ held half
5.1 days
1
Fri 16 Oct, 02:00 UTC13d ago
–
–
–
2
Thu 15 Oct, 22:38 UTC13d ago
2
–
1 days
2
Wed 14 Oct, 00:19 UTC15d ago
2
–
1.9 days
2
Tue 13 Oct, 16:38 UTC15d ago
–
–
–
0
Tue 13 Oct, 16:20 UTC15d ago
–
–
–
0
Tue 13 Oct, 15:58 UTC15d ago
2
–
0.3 days
1
Sun 11 Oct, 15:24 UTC17d ago
2
✓ held half
2 days
1
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by crazi town. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 89.34.97.13:28080.
Is crazi town up, and how steady is its uptime?
The server is up: crazi town is online now. According to its reported uptime, the last restart was about 12 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
Does crazi town perform well?
It never fell below 48 server fps in the last 48 hours, averaging 70. Buildings, deployables and everything else in the world added up to as many as 138,700 entities. Up to 4,536 MB of memory was used. When fps is low and entities climb, that is lag to players.
What Rust version is crazi town on?
Rust network protocol 2635 and build 168909 on Windows is what crazi town runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
How frequently does crazi town wipe its map?
None of the resets on crazi town is a wipe: the world is remade every few hours and no schedule is kept.
Population
Where does crazi town sit among Rust servers?
Over the last seven days, crazi town has #3,257 for player hours, in the top 15% of all ranked servers.
Is crazi town a busy server?
Right now, 2 players are on crazi town, which has 50 slots. The seven-day average is 1 players, with a peak of 2. The busiest time in the last 48 hours was 03:00 UTC, with an average of 2 players.
Tags
How should you read the tags on crazi town?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags crazi town publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show crazi town?
These Rust Server Score lists count crazi town among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Rules and settings
What settings and rules apply on crazi town?
Nothing in the name of crazi town states a gather rate. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in play on crazi town?
crazi town runs a game-generated procedural map at size 5,000, seed 22. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How do you get onto crazi town?
To connect, start Rust, press F1, and type client.connect 89.34.97.13:28080. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).