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Every Rust server graded on real, live numbers. 38,680 players on the roll · 11,699 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 89.34.97.220:28080
Name of server

Coconut Cove Pve

RegisterPresentOnline
Region–
Address89.34.97.220:28080
Last checked13m ago
moddedcarbon
Launch Rust and join
Overall grade

Solid

71 out of 100, the average of 6 subjects

On the class lists: C+ (65), with population over 48 hours and no performance mark.

Players now 0/ 50 0% full
7-day average0peak 3
Rank#4,140top 19%
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 1/ 100 A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours 81/ 100 Holds a respectable place: #4,140 on player hours.
Uptimehours on the list, last 48 94/ 100 Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 90 server fps on average.
Wipeskeeping the crowd after a wipe 100/ 100 Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago 50/ 100 Holding steady: up 13 places this week.

A steady term. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
00.511.5203:0012:0021:0005:0014:0000:00

Hourly average and peak, UTC.

Server performance

05010015020003:0012:0021:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep3 Oct9 Oct16 Oct22 Oct29 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

7 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 24 OctFri 23 OctThu 22 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 15:47 UTC4d ago 3 – running 0
Fri 23 Oct, 17:42 UTC5d ago 3 – 0.9 days 1
Thu 22 Oct, 20:24 UTC6d ago 2 – 0.9 days 0
Wed 14 Oct, 19:30 UTC14d ago 2 held half 8 days 0
Tue 13 Oct, 19:41 UTC15d ago 2 – 1 days 1
Sun 4 Oct, 17:08 UTC24d ago 2 held half 9.1 days 1
Thu 1 Oct, 21:36 UTC FW27d ago 2 held half 2.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 155 on average
27 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
134 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
33 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
7 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
0 / 1000

Quick answers

from the figures on this page

Server details

Which region is Coconut Cove Pve based in?

Coconut Cove Pve leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 89.34.97.220:28080 is the address to use.

Is Coconut Cove Pve up, and how steady is its uptime?

The server is up: Coconut Cove Pve is online now. About 17 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. On 26 September 2026, Rust Server Score saw it for the first time.

Is Coconut Cove Pve smooth to play on?

It averaged 90 server fps over the last 48 hours, with a low of 9. At its peak, it held 151,880 entities, including buildings, deployables and all else in the world. Up to 5,245 MB of memory was used. When fps is low and entities climb, that is lag to players.

What Rust version is Coconut Cove Pve on?

You will find Coconut Cove Pve on Rust network protocol 2635 and build 168909, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.

Resets

When does Coconut Cove Pve wipe, and how often?

Coconut Cove Pve wipes at times that vary, so no next wipe can be predicted. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 4 days 7 hours.

What happens on Coconut Cove Pve when wipe day arrives?

Recent wipes have peaked at 3 players on average. 24 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 100% of its recent wipes.

Player count

Where does Coconut Cove Pve sit among Rust servers?

Over the last seven days, Coconut Cove Pve has #4,140 for player hours, in the top 19% of all ranked servers.

How many players does Coconut Cove Pve usually have?

Coconut Cove Pve is showing 0 players right now, with 50 slots in total. It peaked at 3 and averaged 0 players over the last seven days. The busiest time in the last 48 hours was 23:00 UTC, with an average of 2 players.

Tags

What is meant by the tags on Coconut Cove Pve?

gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Its slot count is 50; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Plugin framework: Carbon are the tags Coconut Cove Pve publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which lists and filters on Rust Server Score show Coconut Cove Pve?

Rust Server Score lists that include Coconut Cove Pve: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Rules and settings

What settings and rules apply on Coconut Cove Pve?

You will find no gather rate in the name of Coconut Cove Pve. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. VAC, Valve's anti-cheat, is enabled.

Can you tell me which map Coconut Cove Pve uses?

The game generates the procedural map on Coconut Cove Pve at size 4,500 with seed 481981. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Custom Map.

Getting in

How do you get onto Coconut Cove Pve?

To connect, start Rust, press F1, and type client.connect 89.34.97.220:28080. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players Its slot count is 50.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build This runs on build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code A region code is not set here.

Mods and access

^z
Modded The game is changed by plugins or settings; you will find it under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.