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Every Rust server graded on real, live numbers. 39,326 players on the roll · 11,626 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 89.93.3.136:12015
Name of server

[DEV] Server

RegisterAbsentOffline
Region–
Address89.93.3.136:12015
Last checked8h ago
moddedcarbon
Launch Rust and join
Overall grade

Working towards

54 out of 100, the average of 4 subjects

On the class lists: F (37), with population over 48 hours and no performance mark.

Players now 0/ 2 0% full
7-day average1peak 2
Rank#8,019top 36%
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 28/ 100 A quiet classroom so far: 1 of 2 on average. Plenty of space to grow.
Standingrank on player hours 64/ 100 Working its way up from the back of the class: #8,019 on player hours.
Uptimehours on the list, last 48 25/ 100 Attendance needs work: on the list only 12 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 159 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago unmarked No rank a week ago to compare with.

A term to build on. Strongest in performance (A+); uptime is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeakWipe
00.511.5214:0016:0018:0021:0019:0022:00Wiped Mon 26 Oct, 17:47 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040014:0016:0018:0021:0019:0022:00Wiped Mon 26 Oct, 17:47 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

1 wipe day in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 17:47 UTC1d ago – – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 156 on average
104 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
122 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 115 on average
113 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 88 on average
45 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
6 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
20 / 1000

Quick answers

from the figures on this page

About the server

Where in the world is [DEV] Server?

You'll find no region listed by [DEV] Server. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 89.93.3.136:12015.

Is [DEV] Server up, and how steady is its uptime?

You cannot join now: [DEV] Server is offline, last seen 8 hours ago. The uptime it reports puts the last restart at about 2 hours ago. For the last 2 full days, it was up 12 of 48 hours, or 25% of the time. On 25 October 2026, Rust Server Score saw it for the first time.

Is [DEV] Server smooth to play on?

The average over the last 48 hours was 159 server fps, and it never went below 117. Up to 66,413 entities were in the world, covering buildings, deployables and the rest. Up to 2,267 MB of memory was used. Players feel lag when fps drops and entities pile up.

Which Rust version is [DEV] Server running?

You will find [DEV] Server on Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.

Resets

How frequently does [DEV] Server wipe its map?

The record holds too few of [DEV] Server's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 37 hours have passed since this world was made.

Player count

Where does [DEV] Server sit among Rust servers?

In the top 36% of all ranked servers, [DEV] Server sits at #8,019 for player hours over the last seven days.

Is [DEV] Server a busy server?

It has been 8 hours since [DEV] Server was last seen, and it is offline right now. It peaked at 2 and averaged 1 players over the last seven days. The highest average in the last 48 hours came at 18:00 UTC, with 1 players.

Tags

How should you read the tags on [DEV] Server?

The game's browser takes its cue from the tags [DEV] Server has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Carbon provides the plugin framework here. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Where does [DEV] Server appear in the Rust Server Score lists and filters?

Rust Server Score lists that include [DEV] Server: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Rules and settings

How is [DEV] Server set up, and what rules does it keep?

You will find no gather rate in the name of [DEV] Server. The default of 8 players applies as the group cap. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. VAC, Valve's anti-cheat, is enabled.

Can you tell me which map [DEV] Server uses?

[DEV] Server runs a game-generated procedural map at size 3,500, seed 799696644. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.

Connecting

How should you connect to [DEV] Server?

To connect, start Rust, press F1, and type client.connect 89.93.3.136:12015. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp2
Max players The server holds 2 slots.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code A region code is not set here.

Mods and access

^z
Modded The game is changed by plugins or settings; you will find it under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.