On the class lists: D (49), with population over 48 hours and no performance mark.
Players now0/ 20% full
7-day average0peak 2
Rank#7,943top 36%
Last wipe8d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
15/ 100
F
A quiet classroom so far: 0 of 2 on average. Plenty of space to grow.
Standingrank on player hours
64/ 100
C
Working its way up from the back of the class: #7,943 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
33/ 100
F
Needs to keep more players after wipe day: 33% of wipes kept half their crowd.
Momentumrank now against a week ago
50/ 100
D
Holding steady: down 11 places this week.
A term to build on.
Strongest in standing (C); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 36% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
8 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap2.5 daysbetween real wipes
on rhythm14%of its recent wipes
wipe-day peak1players, last three wipes
crowd held33%else halves by day 2.5
The first 48 hours of its last wipes
Mon 19 OctSat 17 OctSun 4 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 19 Oct, 19:49 UTC8d ago
0
–
running
0
Sat 17 Oct, 08:31 UTC10d ago
1
✓ held half
2.5 days
0
Sun 4 Oct, 14:00 UTC23d ago
1
halved by day 1
12.8 days
0
Sat 3 Oct, 22:21 UTC23d ago
1
–
0.7 days
0
Fri 2 Oct, 22:01 UTC24d ago
1
–
1 days
0
Sun 27 Sep, 18:55 UTC30d ago
2
halved by day 4
5.1 days
1
Thu 24 Sep, 21:58 UTC32d ago
1
✓ held half
2.9 days
1
Wed 23 Sep, 20:25 UTC34d ago
1
–
1.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
[DEV] Server leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 89.93.3.136:12015.
How reliable is [DEV] Server, and is it up?
The server is down: [DEV] Server is offline now, with the last sighting 2 days 2 hours ago. It was up 40 of 168 hours over the last 7 full days, which is 24% of the time. The first sighting by Rust Server Score was on 13 September 2026.
What Rust version is [DEV] Server on?
Rust network protocol 2635 and build 168909 on Windows is what [DEV] Server runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does [DEV] Server reset?
There is no next wipe to predict on [DEV] Server, as it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 8 days 1 hours have passed since this world was made.
What happens on [DEV] Server when wipe day arrives?
The average peak on its recent wipes was 1 players. Peak numbers came 0 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 33% of its recent wipes. Day 2.5 is when it sank below half in the wipes that did not hold.
Player count
Where does [DEV] Server place in the wider field of Rust servers?
In the top 36% of all ranked servers, [DEV] Server sits at #7,943 for player hours over the last seven days.
Is [DEV] Server a busy server?
The last sighting of [DEV] Server was 2 days 2 hours ago, and it is offline right now. Averaging 0 players over seven days, it peaked at 2.
Lists and filters
How should you read the tags on [DEV] Server?
The game's browser takes its cue from the tags [DEV] Server has set: gmrust (Game mode): Rust survival, played by the standard rules; mp2 (Max players): Its slot count is 2; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Plugin framework: Carbon. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature [DEV] Server?
Rust Server Score lists that include [DEV] Server: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server rules
How is [DEV] Server set up, and what rules does it keep?
You will find no gather rate in the name of [DEV] Server. The default of 8 players applies as the group cap. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. The server runs Valve's anti-cheat, VAC.
[DEV] Server runs which map?
[DEV] Server runs a procedural map, which the game generates.
How to join
How should you connect to [DEV] Server?
Enter client.connect 89.93.3.136:12015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
Game modeRust survival, played by the standard rules.
mp2
Max playersIts slot count is 2.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (C); population is the one to work on (F).