On the class lists: F (41), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 2
Rank#4,822top 22% · #369 in EA
Last wipe14d agobiweekly schedule
Next wipe7d 20hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
78/ 100
B
Holds a respectable place: #4,822 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
83/ 100
B+
Mostly smooth: 50 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
32/ 100
F
Lost ground: down 1,764 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 22% of all ranked servers, top 66% in EA. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
··W····
·······
···F···
·······
··W····
·······
···
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h.
The force wipe · high confidence
usual gap13.9 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 8.5
Coming wipes
7d 20hThu 5 Nov, 19:00 UTCFW
13d 15hWed 11 Nov, 14:41 UTC
27d 15hWed 25 Nov, 14:41 UTC
35d 20hThu 3 Dec, 19:00 UTCFW
41d 15hWed 9 Dec, 14:41 UTC
The first 48 hours of its last wipes
Wed 14 OctThu 1 OctWed 16 Sep
Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 14 Oct, 14:41 UTC14d ago
2
–
running
0
Thu 1 Oct, 20:53 UTCFW27d ago
3
halved by day 5
12.7 days
1
Wed 16 Sep, 17:21 UTC42d ago
2
halved by day 12
15.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In Asia, according to its own listing, sits [X4] RUSTREAL, with the EA tag. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 90.188.4.171:23014.
How reliable is [X4] RUSTREAL, and is it up?
The server is up: [X4] RUSTREAL is online now. About 5 days 23 hours ago, it restarted, based on the uptime it reports. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
Does [X4] RUSTREAL perform well?
It averaged 50 server fps over the last 48 hours, with a low of 50. Up to 84,711 entities were in the world, covering buildings, deployables and the rest. Up to 3,767 MB of memory was used. When fps is low and entities climb, that is lag to players.
Which Rust version is [X4] RUSTREAL running?
The server [X4] RUSTREAL is on Rust network protocol 2635 and build 168909 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does [X4] RUSTREAL reset?
Its tag sets the prediction, as the record holds too few of [X4] RUSTREAL's wipes to confirm its schedule. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 14 days 8 hours. A fortnightly wipe schedule appears in its tags.
What should you expect from wipe day on [X4] RUSTREAL?
Across its recent wipes, the busiest moments averaged 2 players. The crowd on the latest wipe was largest 18 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. The crowd dropped below half by day 8.5 in the wipes where it did not hold.
Player count
Where does [X4] RUSTREAL place in the wider field of Rust servers?
In Asia, [X4] RUSTREAL is #369, and overall it is #4,822 on player hours over the last seven days, in the top 22% of all ranked servers.
Is [X4] RUSTREAL a busy server?
With 100 slots available, [X4] RUSTREAL currently has 0 players. The seven-day average is 0 players, with a peak of 2. Over the last 48 hours, the peak hour was 14:00 UTC, averaging 0 players.
Tags
What is meant by the tags on [X4] RUSTREAL?
You'll see [X4] RUSTREAL tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^b (Biweekly): The server wipes on a two-week cycle; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; EA (East Asia): The server browser lists it under East Asia in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature [X4] RUSTREAL?
These Rust Server Score lists count [X4] RUSTREAL among them: Modded Rust servers, graded. You can find it under these server-list filters: Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Server rules
Which rules does [X4] RUSTREAL enforce, and what are its settings?
[X4] RUSTREAL sets gather at 4x, as its name suggests. With no change from the game default, groups take up to 8 players. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
[X4] RUSTREAL runs which map?
The game generates the procedural map on [X4] RUSTREAL at size 3,750 with seed 759964070. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
How should you connect to [X4] RUSTREAL?
To connect, start Rust, press F1, and type client.connect 90.188.4.171:23014. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://real.gamestores.app.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^b,EA,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max players100 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^b
BiweeklyThe server wipes on a two-week cycle.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
EA
East AsiaThe server browser lists it under East Asia.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).