Working its way up from the back of the class: #15,256 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
25/ 100
F
Lost ground: down 7,701 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in wipe hold (A+); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
13 wipe days in the last 16 weeks
MTWTFSS
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WWWWW··
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Sunday 1 November, 12:45 UTC, in 4d 6h.
Every 3 weeks on Thursday at 19:18, every 3 weeks on Friday at 16:04, every 4 weeks on Saturday at 18:31 and every 3 weeks on Sunday at 12:45 UTC · high confidence
usual gap5.6 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd
Coming wipes
4d 6hSun 1 Nov, 12:45 UTC
8d 12hThu 5 Nov, 19:00 UTCFW
9d 9hFri 6 Nov, 16:04 UTC
17d 12hSat 14 Nov, 18:31 UTC
25d 6hSun 22 Nov, 12:45 UTC
29d 13hThu 26 Nov, 19:18 UTC
30d 9hFri 27 Nov, 16:04 UTC
36d 12hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Sat 17 OctFri 16 OctThu 15 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 17 Oct, 18:31 UTC10d ago
2
–
running
0
Fri 16 Oct, 16:04 UTC11d ago
2
–
1.1 days
0
Thu 15 Oct, 19:18 UTC12d ago
0
–
0.9 days
0
Sun 11 Oct, 12:45 UTC16d ago
2
–
4.3 days
0
Wed 7 Oct, 17:44 UTC20d ago
2
✓ held half
3.8 days
0
Thu 1 Oct, 19:40 UTCFW26d ago
2
✓ held half
5.9 days
2
Fri 25 Sep, 15:45 UTC32d ago
3
✓ held half
6.2 days
2
Thu 24 Sep, 20:10 UTC33d ago
2
–
0.8 days
2
Wed 23 Sep, 19:55 UTC34d ago
2
–
1 days
2
Tue 22 Sep, 19:09 UTC35d ago
2
–
1 days
2
Mon 21 Sep, 17:36 UTC36d ago
3
–
1.1 days
0
Sun 20 Sep, 14:11 UTC37d ago
3
–
1.1 days
2
Sat 19 Sep, 17:21 UTC38d ago
3
–
0.9 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is FR | PVP | BOTS | SURVIVRE based in?
FR | PVP | BOTS | SURVIVRE leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 90.2.110.169:28015.
Is FR | PVP | BOTS | SURVIVRE up, and how steady is its uptime?
At this moment, FR | PVP | BOTS | SURVIVRE is offline; the last time it was seen was 9 days 9 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 19 September 2026, Rust Server Score saw it for the first time.
What Rust version is FR | PVP | BOTS | SURVIVRE on?
Rust network protocol 2634 and build 167781 on Windows is what FR | PVP | BOTS | SURVIVRE runs. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does FR | PVP | BOTS | SURVIVRE wipe its map?
The wipe rhythm on FR | PVP | BOTS | SURVIVRE is every 3 weeks on Thursday at 19:18, every 3 weeks on Friday at 16:04, every 4 weeks on Saturday at 18:31 and every 3 weeks on Sunday at 12:45 UTC. It is due to wipe next on Sunday 1 November at 12:45 UTC. 10 days 9 hours have passed since this world was made.
What happens on FR | PVP | BOTS | SURVIVRE when wipe day arrives?
The average peak on its recent wipes was 1 players. The crowd on the latest wipe was largest 3 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 100% of its recent wipes.
Player numbers
Where does FR | PVP | BOTS | SURVIVRE place in the wider field of Rust servers?
In the top 69% of all ranked servers, FR | PVP | BOTS | SURVIVRE sits at #15,256 for player hours over the last seven days.
What does the population on FR | PVP | BOTS | SURVIVRE look like?
The last sighting of FR | PVP | BOTS | SURVIVRE was 9 days 9 hours ago, and it is offline right now.
Tags
How should you read the tags on FR | PVP | BOTS | SURVIVRE?
gmrust (Game mode): Rust survival, played by the standard rules; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags FR | PVP | BOTS | SURVIVRE publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does FR | PVP | BOTS | SURVIVRE appear in the Rust Server Score lists and filters?
These Rust Server Score lists count FR | PVP | BOTS | SURVIVRE among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server rules
Which rules does FR | PVP | BOTS | SURVIVRE enforce, and what are its settings?
Nothing in the name of FR | PVP | BOTS | SURVIVRE states a gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Can you tell me which map FR | PVP | BOTS | SURVIVRE uses?
FR | PVP | BOTS | SURVIVRE runs a game-generated procedural map at size 3,200, seed 235441086. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How do you get onto FR | PVP | BOTS | SURVIVRE?
Enter client.connect 90.2.110.169:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp20,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp20
Max playersThe server holds 20 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167781
BuildBuild number: 167781.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in wipe hold (A+); momentum is the one to work on (F).