On the class lists: F (43), with population over 48 hours and no performance mark.
Players now0/ 20% full
7-day average0peak 1
Rank#7,650top 34%
Last wipe19d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
10/ 100
F
A quiet classroom so far: 0 of 2 on average. Plenty of space to grow.
Standingrank on player hours
66/ 100
C+
Working its way up from the back of the class: #7,650 on player hours.
Uptimehours on the list, last 48
56/ 100
C−
Attendance needs work: on the list only 27 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 240 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 34% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
mapgentest leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 91.1.96.152:28015.
How reliable is mapgentest, and is it up?
Right now, mapgentest is online. About 7 minutes ago, it restarted, based on the uptime it reports. It was up 57% of the time over the last 3 full days, 41 of 72 hours. It was first seen by Rust Server Score on 25 October 2026.
Is mapgentest smooth to play on?
It averaged 240 server fps over the last 48 hours, with a low of 240. At its peak, it held 14 entities, including buildings, deployables and all else in the world. Up to 2,073 MB of memory was used. Players feel lag when fps drops and entities pile up.
What Rust version is mapgentest on?
Rust network protocol 2635 and build 168909 on Windows is what mapgentest runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does mapgentest wipe, and how often?
The record holds too few of mapgentest's wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 19 days 20 hours have passed since this world was made.
Population
Where does mapgentest place in the wider field of Rust servers?
Over the last seven days, mapgentest has #7,650 for player hours, in the top 34% of all ranked servers.
Is mapgentest a busy server?
With 2 slots available, mapgentest currently has 0 players. It peaked at 1 and averaged 0 players over the last seven days. The highest average in the last 48 hours came at 20:00 UTC, with 1 players.
Tags
What do mapgentest's tags stand for?
gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): Its slot count is 2; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags mapgentest publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show mapgentest?
These Rust Server Score lists count mapgentest among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z; Group limit: 5 or more.
Server rules
Which rules does mapgentest enforce, and what are its settings?
Nothing in the name of mapgentest states a gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map mapgentest uses?
A procedural map of size 6,000 and seed 1337, generated by the game, is what mapgentest runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
Connecting
What is the way to join mapgentest?
Enter client.connect 91.1.96.152:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp2
Max playersIts slot count is 2.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).