On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak –
Rank#15,339top 69%
Last wipe11d agobiweekly schedule
Next wipe2d 12hSat 31 Oct, 11:23 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,339 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 166 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Saturday 31 October, 11:23 UTC, in 2d 12h.
Its biweekly schedule tag · low confidence
Coming wipes
2d 12hSat 31 Oct, 11:23 UTC
7d 20hThu 5 Nov, 19:00 UTCFW
16d 12hSat 14 Nov, 11:23 UTC
30d 12hSat 28 Nov, 11:23 UTC
35d 20hThu 3 Dec, 19:00 UTCFW
44d 12hSat 12 Dec, 11:23 UTC
The first 48 hours of its last wipes
No hourly players around its wipes yet.
Players each hour, from the hour of the wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 17 Oct, 11:23 UTC11d ago
–
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is (RU/EU) Quadjast Vanilla Server FULLCLASSIC?
You won't find a region tag on (RU/EU) Quadjast Vanilla Server FULLCLASSIC, but its name indicates Europe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 91.122.227.35:28015.
How dependable is (RU/EU) Quadjast Vanilla Server FULLCLASSIC, and is it online at the moment?
Right now, (RU/EU) Quadjast Vanilla Server FULLCLASSIC is online. The uptime it reports puts the last restart at about 1 hours ago. For the last 7 full days, it was up 54 of 168 hours, or 32% of the time. On 13 October 2026, Rust Server Score saw it for the first time.
How well does (RU/EU) Quadjast Vanilla Server FULLCLASSIC run?
The average over the last 48 hours was 30 server fps, and it never went below 30. Up to 45,306 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 1,948 MB of memory. When fps is low and entities climb, that is lag to players.
Which Rust version is (RU/EU) Quadjast Vanilla Server FULLCLASSIC running?
The server (RU/EU) Quadjast Vanilla Server FULLCLASSIC is on Rust network protocol 2634 and build 167584 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
On what schedule does (RU/EU) Quadjast Vanilla Server FULLCLASSIC reset?
Too few wipes on (RU/EU) Quadjast Vanilla Server FULLCLASSIC are recorded to confirm the schedule, so its tag guides the prediction. It is due to wipe next on Saturday 31 October at 11:23 UTC. It has been running its current world for 11 days 11 hours. Its tags say it wipes every two weeks.
Player numbers
What position does (RU/EU) Quadjast Vanilla Server FULLCLASSIC hold in the rankings?
In the top 69% of all ranked servers, (RU/EU) Quadjast Vanilla Server FULLCLASSIC sits at #15,339 for player hours over the last seven days.
What does the population on (RU/EU) Quadjast Vanilla Server FULLCLASSIC look like?
(RU/EU) Quadjast Vanilla Server FULLCLASSIC is showing 0 players right now, with 100 slots in total. For the last seven days, the average number of players was 0.
Tags and filters
What do (RU/EU) Quadjast Vanilla Server FULLCLASSIC's tags stand for?
The game's browser takes its cue from the tags (RU/EU) Quadjast Vanilla Server FULLCLASSIC has set: gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167584 (Build): This runs on build 167584; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^b (Biweekly): A wipe happens once a fortnight; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does (RU/EU) Quadjast Vanilla Server FULLCLASSIC appear in the Rust Server Score lists and filters?
Rust Server Score lists that include (RU/EU) Quadjast Vanilla Server FULLCLASSIC: European Rust servers, graded, Best community servers, graded and Vanilla Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Map and rules
Which rules does (RU/EU) Quadjast Vanilla Server FULLCLASSIC enforce, and what are its settings?
You will find no gather rate in the name of (RU/EU) Quadjast Vanilla Server FULLCLASSIC. The default of 8 players applies as the group cap. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. You will see it in the Community section of the server browser, since it is a community server. Vanilla is what it calls itself: facepunch's own version, with no changed rates, kits or rules. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map (RU/EU) Quadjast Vanilla Server FULLCLASSIC uses?
(RU/EU) Quadjast Vanilla Server FULLCLASSIC runs a game-generated procedural map at size 3,000, seed 618226138. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How do you get onto (RU/EU) Quadjast Vanilla Server FULLCLASSIC?
Enter client.connect 91.122.227.35:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2634,^b,^v,gmrust,cs167584,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs167584
BuildThis runs on build 167584.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).