On the class lists: D (48), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 2
Rank#11,503top 52%
Last wipe20d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
48/ 100
D
Working its way up from the back of the class: #11,503 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
25/ 100
F
Needs to work on its frame rate: 15 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 241 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 52% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak3players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 7 Oct, 19:26 UTC20d ago
3
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Rustyversus.com Play,Won,Earn! 1v1 2v2 3v3?
No region is published for Rustyversus.com Play,Won,Earn! 1v1 2v2 3v3. Rust Server Score takes the server's word for its location and does not trace the hardware. 91.124.63.80:28015 is the address to use.
Is Rustyversus.com Play,Won,Earn! 1v1 2v2 3v3 up, and how steady is its uptime?
You can join now: Rustyversus.com Play,Won,Earn! 1v1 2v2 3v3 is online. About 22 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Is Rustyversus.com Play,Won,Earn! 1v1 2v2 3v3 smooth to play on?
It never fell below 10 server fps in the last 48 hours, averaging 15. Buildings, deployables and everything else in the world added up to as many as 4,503 entities. Up to 2,667 MB of memory was used. Players feel lag when fps drops and entities pile up.
What Rust version is Rustyversus.com Play,Won,Earn! 1v1 2v2 3v3 on?
Rust network protocol 2635 and build 168909 on Linux is what Rustyversus.com Play,Won,Earn! 1v1 2v2 3v3 runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does Rustyversus.com Play,Won,Earn! 1v1 2v2 3v3 reset?
Rustyversus.com Play,Won,Earn! 1v1 2v2 3v3 has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 20 days 9 hours have passed since this world was made.
What should you expect from wipe day on Rustyversus.com Play,Won,Earn! 1v1 2v2 3v3?
Across its recent wipes, the busiest moments averaged 3 players. Peak numbers came 1 hours into the latest wipe.
Population
Where does Rustyversus.com Play,Won,Earn! 1v1 2v2 3v3 place in the wider field of Rust servers?
In the top 52% of all ranked servers, Rustyversus.com Play,Won,Earn! 1v1 2v2 3v3 sits at #11,503 for player hours over the last seven days.
What does the population on Rustyversus.com Play,Won,Earn! 1v1 2v2 3v3 look like?
With 100 slots available, Rustyversus.com Play,Won,Earn! 1v1 2v2 3v3 currently has 0 players. It peaked at 2 and averaged 0 players over the last seven days.
Tags
What is meant by the tags on Rustyversus.com Play,Won,Earn! 1v1 2v2 3v3?
gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): 100 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags Rustyversus.com Play,Won,Earn! 1v1 2v2 3v3 publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Rustyversus.com Play,Won,Earn! 1v1 2v2 3v3 appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Rustyversus.com Play,Won,Earn! 1v1 2v2 3v3 among them: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
How is Rustyversus.com Play,Won,Earn! 1v1 2v2 3v3 set up, and what rules does it keep?
Nothing in the name of Rustyversus.com Play,Won,Earn! 1v1 2v2 3v3 states a gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Rustyversus.com Play,Won,Earn! 1v1 2v2 3v3 uses?
The game generates the procedural map on Rustyversus.com Play,Won,Earn! 1v1 2v2 3v3 at size 6,000 with seed 1. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Custom Map.
How to join
How should you connect to Rustyversus.com Play,Won,Earn! 1v1 2v2 3v3?
Enter client.connect 91.124.63.80:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://Rustyversus.com.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max players100 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).