On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak –
Rank#15,349top 69%
Last wipe19d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,349 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 239 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 224 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for Tyson's Playground. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 91.200.220.207:28015.
How reliable is Tyson's Playground, and is it up?
You can join now: Tyson's Playground is online. According to its reported uptime, the last restart was about 16 days 12 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 12 October 2026.
Does Tyson's Playground perform well?
It averaged 239 server fps over the last 48 hours, with a low of 238. Buildings, deployables and everything else in the world added up to as many as 3,959 entities. Memory use reached up to 1,931 MB. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is Tyson's Playground running?
The server Tyson's Playground is on Rust network protocol 2634 and build 167398 under Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does Tyson's Playground wipe its map?
The record holds too few of Tyson's Playground's wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 19 days 11 hours have passed since this world was made.
Population
What position does Tyson's Playground hold in the rankings?
Over the last seven days, Tyson's Playground has #15,349 for player hours, in the top 69% of all ranked servers.
What does the population on Tyson's Playground look like?
With 10 slots available, Tyson's Playground currently has 0 players. A seven-day average of 0 players applies here.
Tags
What is meant by the tags on Tyson's Playground?
You'll see Tyson's Playground tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): Join only if your game runs protocol 2634; cs167398 (Build): Build number: 167398; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Tyson's Playground?
These Rust Server Score lists count Tyson's Playground among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
How is Tyson's Playground set up, and what rules does it keep?
You will find no gather rate in the name of Tyson's Playground. The default of 8 players applies as the group cap. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Which map is in play on Tyson's Playground?
Tyson's Playground runs a game-generated procedural map at size 3,000, seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Custom Map.
Getting in
How do you get onto Tyson's Playground?
Enter client.connect 91.200.220.207:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://warriorrust.com.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp10
Max playersThe server holds 10 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167398
BuildBuild number: 167398.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).