On the class lists: D (52), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 1
Rank#7,423top 33%
Last wipe27d agono schedule published
Next wipe7d 3hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
67/ 100
C+
Working its way up from the back of the class: #7,423 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
83/ 100
B+
Mostly smooth: 50 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
46/ 100
D
Slipped a little: down 605 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 33% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h.
The force wipe · high confidence
wipe-day peak2players, last three wipes
Coming wipes
7d 3hThu 5 Nov, 19:00 UTCFW
35d 3hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:46 UTCFW27d ago
2
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
NA · groups of 8+ · 3x · biweekly · 105 on average
25 / 100
Quick answers
from the figures on this page
About the server
Where in the world is Cutieville Hybrid PVP | PVE 3X?
You'll find no region listed by Cutieville Hybrid PVP | PVE 3X. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 91.208.92.213:25565.
Is Cutieville Hybrid PVP | PVE 3X up, and how steady is its uptime?
Right now, Cutieville Hybrid PVP | PVE 3X is online. According to its reported uptime, the last restart was about 7 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Does Cutieville Hybrid PVP | PVE 3X perform well?
The average over the last 48 hours was 50 server fps, and it never went below 12. At its peak, it held 112,060 entities, including buildings, deployables and all else in the world. At its highest, it used 3,445 MB of memory. Players feel lag when fps drops and entities pile up.
On what Rust version does Cutieville Hybrid PVP | PVE 3X sit?
Rust network protocol 2635 and build 168909 on Linux is what Cutieville Hybrid PVP | PVE 3X runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does Cutieville Hybrid PVP | PVE 3X wipe, and how often?
Cutieville Hybrid PVP | PVE 3X wipes with the force wipe and at no other time. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 27 days 21 hours.
What should you expect from wipe day on Cutieville Hybrid PVP | PVE 3X?
Across its recent wipes, the busiest moments averaged 2 players. Peak numbers came 5 hours into the latest wipe.
Population
Where does Cutieville Hybrid PVP | PVE 3X sit among Rust servers?
In the top 33% of all ranked servers, Cutieville Hybrid PVP | PVE 3X sits at #7,423 for player hours over the last seven days.
How many players does Cutieville Hybrid PVP | PVE 3X usually have?
Right now, 0 players are on Cutieville Hybrid PVP | PVE 3X, which has 100 slots. The seven-day average is 0 players, with a peak of 1. The busiest time in the last 48 hours was 06:00 UTC, with an average of 1 players.
Tags and filters
How should you read the tags on Cutieville Hybrid PVP | PVE 3X?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): Its slot count is 100; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags Cutieville Hybrid PVP | PVE 3X publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Cutieville Hybrid PVP | PVE 3X appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Cutieville Hybrid PVP | PVE 3X among them: 3x Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 3x.
Rules and settings
What settings and rules apply on Cutieville Hybrid PVP | PVE 3X?
Cutieville Hybrid PVP | PVE 3X sets gather at 3x, as its name suggests. The default of 8 players applies as the group cap. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Cutieville Hybrid PVP | PVE 3X runs which map?
The game generates the procedural map on Cutieville Hybrid PVP | PVE 3X at size 4,300 with seed 1012026. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
What is the way to join Cutieville Hybrid PVP | PVE 3X?
Enter client.connect 91.208.92.213:25565 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/rAeprR94zZ.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max playersIts slot count is 100.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).