On the class lists: C+ (68), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 2
Rank#5,093top 23% · #868 in NA
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
77/ 100
B
Holds a respectable place: #5,093 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 87 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
100/ 100
A+
Climbing fast: up 10,032 places this week.
A good term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 23% of all ranked servers, top 47% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap1.9 daysbetween real wipes
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Sat 3 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 29 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 3 Oct, 16:40 UTC25d ago
1
–
running
0
Thu 1 Oct, 18:08 UTCFW27d ago
1
–
1.9 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
With region code us5, WhyNotRust says it is in North America and shows the NA tag. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 91.229.114.120:28015.
How dependable is WhyNotRust, and is it online at the moment?
Right now, WhyNotRust is online. According to its reported uptime, the last restart was about 1 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Is WhyNotRust smooth to play on?
It averaged 87 server fps over the last 48 hours, with a low of 51. At its peak, it held 91,862 entities, including buildings, deployables and all else in the world. Up to 2,777 MB of memory was used. When fps is low and entities climb, that is lag to players.
On what Rust version does WhyNotRust sit?
You will find WhyNotRust on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does WhyNotRust wipe its map?
WhyNotRust has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 25 days 16 hours have passed since this world was made.
What happens on WhyNotRust when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. Peak numbers came 29 hours into the latest wipe.
Player count
Where does WhyNotRust place in the wider field of Rust servers?
Over the last seven days, WhyNotRust has #5,093 for player hours, in the top 23% of all ranked servers and #868 in North America.
Is WhyNotRust a busy server?
Right now, 0 players are on WhyNotRust, which has 100 slots. It peaked at 2 and averaged 0 players over the last seven days. The highest average in the last 48 hours came at 10:00 UTC, with 1 players.
Lists and filters
How should you read the tags on WhyNotRust?
The game's browser takes its cue from the tags WhyNotRust has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): Its slot count is 100; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $rus5 (Region code): us5 is the region code this server uses; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; NA (North America): In the server browser it appears under North America. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show WhyNotRust?
Rust Server Score lists that include WhyNotRust: Best community servers, graded, North America Rust servers, graded and Vanilla Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
Server rules
Which rules does WhyNotRust enforce, and what are its settings?
You will find no gather rate in the name of WhyNotRust. The default of 8 players applies as the group cap. survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it under Community, as a community server. By its own description it is vanilla: you get the unmodified game: no rate changes, no kits, no rule changes. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map WhyNotRust uses?
A procedural map of size 4,000 and seed 1361231414, generated by the game, is what WhyNotRust runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
What is the way to join WhyNotRust?
Enter client.connect 91.229.114.120:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max playersIts slot count is 100.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$rus5
Region codeus5 is the region code this server uses.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A good term. Strongest in performance (A+); population is the one to work on (F).