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Every Rust server graded on real, live numbers. 50,302 players on the roll · 11,676 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 91.229.114.120:28015
Name of server

WhyNotRust

RegisterPresentOnline
RegionNA · us5
Address91.229.114.120:28015
Last checked10m ago
vanilla
Launch Rust and join
Overall grade

Good

75 out of 100, the average of 5 subjects

On the class lists: C+ (68), with population over 48 hours and no performance mark.

Players now 0/ 100 0% full
7-day average0peak 2
Rank#5,093top 23% · #868 in NA
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours 77/ 100 Holds a respectable place: #5,093 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 87 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 100/ 100 Climbing fast: up 10,032 places this week.

A good term. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
00.250.50.75110:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Server performance

05010015020010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers, top 47% in NA. Ranked on player hours over the last seven days.

Attendance: the wipe record

2 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.9 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 29 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 16:40 UTC25d ago 1 – running 0
Thu 1 Oct, 18:08 UTC FW27d ago 1 – 1.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |US Main|
NA · groups of 12+ · weekly · 251 on average
20 / 250
Rustoria.co - US Main
NA · groups of 16+ · weekly · 236 on average
18 / 250
Rusty Moose |US Mondays|
NA · groups of 12+ · weekly · 205 on average
195 / 250
Rustoria.co - US Mondays
NA · groups of 12+ · weekly · 157 on average
132 / 200
Rustafied.com - US Friday
NA · groups of 16+ · weekly · 155 on average
7 / 100
Rustopia.gg - US Main Premium
NA · groups of 16+ · weekly · 145 on average
8 / 200

Quick answers

from the figures on this page

Server details

Where in the world is WhyNotRust?

With region code us5, WhyNotRust says it is in North America and shows the NA tag. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 91.229.114.120:28015.

How dependable is WhyNotRust, and is it online at the moment?

Right now, WhyNotRust is online. According to its reported uptime, the last restart was about 1 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.

Is WhyNotRust smooth to play on?

It averaged 87 server fps over the last 48 hours, with a low of 51. At its peak, it held 91,862 entities, including buildings, deployables and all else in the world. Up to 2,777 MB of memory was used. When fps is low and entities climb, that is lag to players.

On what Rust version does WhyNotRust sit?

You will find WhyNotRust on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.

Resets

How frequently does WhyNotRust wipe its map?

WhyNotRust has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 25 days 16 hours have passed since this world was made.

What happens on WhyNotRust when wipe day arrives?

Across its recent wipes, the busiest moments averaged 1 players. Peak numbers came 29 hours into the latest wipe.

Player count

Where does WhyNotRust place in the wider field of Rust servers?

Over the last seven days, WhyNotRust has #5,093 for player hours, in the top 23% of all ranked servers and #868 in North America.

Is WhyNotRust a busy server?

Right now, 0 players are on WhyNotRust, which has 100 slots. It peaked at 2 and averaged 0 players over the last seven days. The highest average in the last 48 hours came at 10:00 UTC, with 1 players.

Lists and filters

How should you read the tags on WhyNotRust?

The game's browser takes its cue from the tags WhyNotRust has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): Its slot count is 100; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $rus5 (Region code): us5 is the region code this server uses; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; NA (North America): In the server browser it appears under North America. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Which lists and filters on Rust Server Score show WhyNotRust?

Rust Server Score lists that include WhyNotRust: Best community servers, graded, North America Rust servers, graded and Vanilla Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

Server rules

Which rules does WhyNotRust enforce, and what are its settings?

You will find no gather rate in the name of WhyNotRust. The default of 8 players applies as the group cap. survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it under Community, as a community server. By its own description it is vanilla: you get the unmodified game: no rate changes, no kits, no rule changes. You are covered by VAC, Valve's anti-cheat.

Can you tell me which map WhyNotRust uses?

A procedural map of size 4,000 and seed 1361231414, generated by the game, is what WhyNotRust runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.

Getting in

What is the way to join WhyNotRust?

Enter client.connect 91.229.114.120:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp100
Max players Its slot count is 100.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2635
Protocol The game protocol is 2635, so your game must match that version to join.
cs168909
Build This runs on build 168909.
ptrak
Networking RakNet handles it, the game's default network layer.
$rus5
Region code us5 is the region code this server uses.

Difficulty

^v
Vanilla You get the unmodified game: no rate changes, no kits, no rule changes.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.