Working its way up from the back of the class: #15,842 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
28/ 100
F
Lost ground: down 6,831 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in wipe hold (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
13 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
······W
·WW·WW·
··W·W·W
··W·W·W
··WW···
·······
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1.7 daysbetween real wipes
on rhythm38%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 2
The first 48 hours of its last wipes
Thu 8 OctWed 7 OctSun 4 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 8 Oct, 23:20 UTC20d ago
0
–
running
0
Wed 7 Oct, 21:25 UTC21d ago
2
–
1.1 days
0
Sun 4 Oct, 04:01 UTC25d ago
2
✓ held half
3.7 days
0
Fri 2 Oct, 09:55 UTC27d ago
1
–
1.8 days
0
Wed 30 Sep, 22:27 UTC28d ago
2
–
1.5 days
0
Sun 27 Sep, 00:41 UTC32d ago
2
halved by day 2
3.9 days
0
Fri 25 Sep, 08:47 UTC34d ago
1
–
1.7 days
0
Wed 23 Sep, 21:58 UTC35d ago
3
–
1.5 days
0
Sat 19 Sep, 23:58 UTC39d ago
2
✓ held half
3.9 days
0
Fri 18 Sep, 00:04 UTC41d ago
1
–
2 days
0
Wed 16 Sep, 22:03 UTC42d ago
2
–
1.1 days
0
Tue 15 Sep, 07:45 UTC44d ago
1
–
1.6 days
0
Sun 13 Sep, 02:11 UTC46d ago
1
✓ held half
2.2 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Test Server (Stevious Main & Mondays) sit?
You'll find no region listed by Test Server (Stevious Main & Mondays). Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 91.229.114.165:28010.
Is Test Server (Stevious Main & Mondays) up, and how steady is its uptime?
At this moment, Test Server (Stevious Main & Mondays) is offline; the last time it was seen was 20 days 7 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
What Rust version is Test Server (Stevious Main & Mondays) on?
The server Test Server (Stevious Main & Mondays) is on Rust network protocol 2634 and build 166652 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
How frequently does Test Server (Stevious Main & Mondays) wipe its map?
Test Server (Stevious Main & Mondays) wipes at times that vary, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 21 days 13 hours have passed since this world was made.
What should you expect from wipe day on Test Server (Stevious Main & Mondays)?
The average peak on its recent wipes was 1 players. The crowd on the latest wipe was largest 0 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 50% of its recent wipes. The crowd dropped below half by day 2 in the wipes where it did not hold.
Player numbers
Where does Test Server (Stevious Main & Mondays) place in the wider field of Rust servers?
In the top 72% of all ranked servers, Test Server (Stevious Main & Mondays) sits at #15,842 for player hours over the last seven days.
How many players does Test Server (Stevious Main & Mondays) usually have?
Test Server (Stevious Main & Mondays) is offline at the moment; the last time it was seen was 20 days 7 hours ago.
Tags
What do Test Server (Stevious Main & Mondays)'s tags stand for?
The game's browser takes its cue from the tags Test Server (Stevious Main & Mondays) has set: gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): Join only if your game runs protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Plugin framework: Carbon. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Test Server (Stevious Main & Mondays)?
Rust Server Score lists that include Test Server (Stevious Main & Mondays): Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Rules and settings
What settings and rules apply on Test Server (Stevious Main & Mondays)?
The name of Test Server (Stevious Main & Mondays) gives no gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Which map is in play on Test Server (Stevious Main & Mondays)?
A procedural map of size 3,950 and seed 1337, generated by the game, is what Test Server (Stevious Main & Mondays) runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
How to join
How should you connect to Test Server (Stevious Main & Mondays)?
To connect, start Rust, press F1, and type client.connect 91.229.114.165:28010. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://stevious.io/.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs166652
BuildBuild number: 166652.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in wipe hold (D); standing is the one to work on (F).