A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
54/ 100
D
Working its way up from the back of the class: #10,196 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
44/ 100
F
Slipped a little: down 1,315 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 46% of all ranked servers, top 69% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Server hosted by Physgun.com based in?
With region code us5, Server hosted by Physgun.com says it is in North America and shows the NA tag. Rust Server Score takes the server's word for its location and does not trace the hardware. 91.229.114.221:28075 is the address to use.
Is Server hosted by Physgun.com up, and how steady is its uptime?
You can join now: Server hosted by Physgun.com is online. The uptime it reports puts the last restart at about 5 days 8 hours ago. It was up 144 of 168 hours over the last 7 full days, which is 86% of the time. The first sighting by Rust Server Score was on 2 October 2026.
Does Server hosted by Physgun.com perform well?
The average over the last 48 hours was 30 server fps, and it never went below 30. Buildings, deployables and everything else in the world added up to as many as 10,763 entities. Up to 1,351 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is Server hosted by Physgun.com on?
Rust network protocol 2635 and build 168909 on Linux is what Server hosted by Physgun.com runs. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does Server hosted by Physgun.com wipe its map?
The record holds too few of Server hosted by Physgun.com's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 26 days 22 hours have passed since this world was made.
Population
What position does Server hosted by Physgun.com hold in the rankings?
In North America, Server hosted by Physgun.com is #1,285, and overall it is #10,196 on player hours over the last seven days, in the top 46% of all ranked servers.
How many players does Server hosted by Physgun.com usually have?
With 100 slots available, Server hosted by Physgun.com currently has 0 players. It peaked at 1 and averaged 0 players over the last seven days. The highest average in the last 48 hours came at 19:00 UTC, with 1 players.
Tags
What is meant by the tags on Server hosted by Physgun.com?
gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): 100 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $rus5 (Region code): us5 is the region code this server uses; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; NA (North America): You will find it under North America in the browser are the tags Server hosted by Physgun.com publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show Server hosted by Physgun.com?
Rust Server Score lists that include Server hosted by Physgun.com: Best community servers, graded, North America Rust servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
Server rules
Which rules does Server hosted by Physgun.com enforce, and what are its settings?
Nothing in the name of Server hosted by Physgun.com states a gather rate. The default of 8 players applies as the group cap. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it under Community, as a community server. Vanilla is what it calls itself: you get the unmodified game: no rate changes, no kits, no rule changes. You are covered by VAC, Valve's anti-cheat.
Which map is in play on Server hosted by Physgun.com?
A procedural map of size 1,500 and seed 1234567, generated by the game, is what Server hosted by Physgun.com runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How do you get onto Server hosted by Physgun.com?
Enter client.connect 91.229.114.221:28075 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max players100 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$rus5
Region codeus5 is the region code this server uses.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).