On the class lists: F (16), with population over 48 hours and no performance mark.
Players now1/ 1001% full
7-day average0peak 1
Rank#12,935top 58% · #1410 in NA
Last wipe4h agobiweekly schedule
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
42/ 100
F
Working its way up from the back of the class: #12,935 on player hours.
Uptimehours on the list, last 48
15/ 100
F
Attendance needs work: on the list only 7 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
25/ 100
F
Lost ground: down 6,532 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 58% of all ranked servers, top 75% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
····W··
·······
····W··
·······
·······
·······
·W·
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap13.5 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak12players, last three wipes
crowd held0%else halves by day 8.5
The first 48 hours of its last wipes
Fri 2 OctFri 2 OctFri 18 Sep
Players each hour, from the hour of the wipe. The latest peaked at 13, 3 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 19:51 UTC9h ago
–
–
running
0
Fri 2 Oct, 22:57 UTC25d ago
13
halved by day 6
24.9 days
0
Fri 2 Oct, 11:37 UTC25d ago
13
–
0.5 days
0
Fri 18 Sep, 22:56 UTC39d ago
10
halved by day 11
13.5 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find The Unknown PVE in North America, tagged NA, with region code us5. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 91.229.114.45:28063.
Is The Unknown PVE up, and how steady is its uptime?
The server is up: The Unknown PVE is online now. The uptime it reports puts the last restart at about 34 minutes ago. For the last 7 full days, it was up 2 of 168 hours, or 1% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Does The Unknown PVE perform well?
It never fell below 60 server fps in the last 48 hours, averaging 60. Buildings, deployables and everything else in the world added up to as many as 67,215 entities. At its highest, it used 1,982 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is The Unknown PVE on?
The server The Unknown PVE is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
When does The Unknown PVE wipe, and how often?
There is no next wipe to predict on The Unknown PVE, as it wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 4 hours. Its tags give a wipe schedule of every two weeks.
What should you expect from wipe day on The Unknown PVE?
The average peak on its recent wipes was 12 players. Peak numbers came 3 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. In the other wipes it slipped under half by day 8.5.
Player numbers
Where does The Unknown PVE place in the wider field of Rust servers?
Over the last seven days, The Unknown PVE has #12,935 for player hours, in the top 58% of all ranked servers and #1,410 in North America.
How many players does The Unknown PVE usually have?
With 100 slots available, The Unknown PVE currently has 1 players. The seven-day average is 0 players, with a peak of 1. The highest average in the last 48 hours came at 04:00 UTC, with 1 players.
Tags
What do The Unknown PVE's tags stand for?
gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $rus5 (Region code): It is filed under the region code us5; ^b (Biweekly): The server wipes on a two-week cycle; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; NA (North America): In the server browser it appears under North America are the tags The Unknown PVE publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does The Unknown PVE appear in the Rust Server Score lists and filters?
Rust Server Score lists that include The Unknown PVE: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
Map and rules
How is The Unknown PVE set up, and what rules does it keep?
Nothing in the name of The Unknown PVE states a gather rate. With no change from the game default, groups take up to 8 players. You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
Which map is in play on The Unknown PVE?
The Unknown PVE runs a game-generated procedural map at size 3,500, seed 1156067853. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How should you connect to The Unknown PVE?
To connect, start Rust, press F1, and type client.connect 91.229.114.45:28063. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/KxaRqjQKbj.
Server tags
what each one means
Published asmp100,ptrak,$rus5,v2635,^b,NA,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max players100 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$rus5
Region codeIt is filed under the region code us5.
Wipe schedule
^b
BiweeklyThe server wipes on a two-week cycle.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).