On the class lists: C (64), with population over 48 hours and no performance mark.
Players now1/ 1001% full
7-day average1peak 5
Rank#3,067top 14% · #512 in NA
Last wipe5d agoweekly schedule
Next wipe1d 2hThu 29 Oct, 17:08 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 100 on average. Plenty of space to grow.
Standingrank on player hours
86/ 100
A−
Holds a respectable place: #3,067 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
75/ 100
B
Mostly smooth: 45 server fps on average.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
84/ 100
B+
Climbing fast: up 2,113 places this week.
A steady term.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 14% of all ranked servers, top 27% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
13 wipe days in the last 16 weeks
MTWTFSS
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WWWW···
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 17:08 UTC, in 1d 2h.
Its weekly schedule tag · low confidence
usual gap1 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak4players, last three wipes
crowd held50%else halves by day 1
Coming wipes
1d 2hThu 29 Oct, 17:08 UTC
8d 4hThu 5 Nov, 19:00 UTCFW
15d 2hThu 12 Nov, 17:08 UTC
22d 2hThu 19 Nov, 17:08 UTC
29d 2hThu 26 Nov, 17:08 UTC
36d 4hThu 3 Dec, 19:00 UTCFW
43d 2hThu 10 Dec, 17:08 UTC
The first 48 hours of its last wipes
Thu 22 OctThu 15 OctThu 8 Oct
Players each hour, from the hour of the wipe. The latest peaked at 5, 7 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 17:08 UTC5d ago
5
–
running
1
Thu 15 Oct, 17:07 UTC12d ago
3
✓ held half
7 days
1
Thu 8 Oct, 17:07 UTC19d ago
4
halved by day 1
7 days
2
Wed 7 Oct, 18:10 UTC20d ago
4
–
1 days
1
Tue 6 Oct, 18:11 UTC21d ago
4
–
1 days
0
Mon 5 Oct, 18:11 UTC22d ago
4
–
1 days
2
Sun 4 Oct, 18:11 UTC23d ago
3
–
1 days
1
Sat 3 Oct, 18:11 UTC24d ago
3
–
1 days
1
Fri 2 Oct, 18:11 UTC25d ago
4
–
1 days
3
Thu 1 Oct, 17:07 UTCFW26d ago
5
–
1 days
2
Fri 25 Sep, 19:53 UTC32d ago
6
✓ held half
5.9 days
4
Thu 24 Sep, 17:08 UTC33d ago
7
–
1.1 days
0
Thu 17 Sep, 18:10 UTC40d ago
2
✓ held half
7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
NA · groups of 10+ · 1000x · monthly · 3 on average
0 / 100
Quick answers
from the figures on this page
About the server
Which region is RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] based in?
You'll find RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] in North America, tagged NA, with region code us5. Rust Server Score takes the server's word for its location and does not trace the hardware. 91.229.114.68:28035 is the address to use.
How dependable is RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree], and is it online at the moment?
You can join now: RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] is online. About 48 minutes ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 162 of 168 hours, or 96% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] smooth to play on?
The average over the last 48 hours was 45 server fps, and it never went below 4. Up to 140,220 entities were in the world, covering buildings, deployables and the rest. Up to 5,186 MB of memory was used. When fps is low and entities climb, that is lag to players.
On what Rust version does RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] sit?
You will find RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
When does RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] wipe, and how often?
The prediction follows its tag, because too few of RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree]'s wipes are on record to confirm the schedule. It is due to wipe next on Thursday 29 October at 17:08 UTC. It has been running its current world for 5 days 20 hours. Wipes are scheduled weekly, according to its tags.
What happens on RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] when wipe day arrives?
Across its recent wipes, the busiest moments averaged 4 players. 7 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 50% of its recent wipes. The crowd dropped below half by day 1 in the wipes where it did not hold.
Population
Where does RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] sit among Rust servers?
Over the last seven days, RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] has #3,067 for player hours, in the top 14% of all ranked servers and #512 in North America.
How many players does RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] usually have?
With 100 slots available, RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] currently has 1 players. The seven-day average is 1 players, with a peak of 5. The busiest time in the last 48 hours was 22:00 UTC, with an average of 3 players.
Tags and filters
What do RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree]'s tags stand for?
You'll see RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] tagged with gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $rus5 (Region code): Region code: us5; ^w (Weekly): A wipe happens every week; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; NA (North America): In the server browser it appears under North America in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree]?
These Rust Server Score lists count RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] among them: Rust servers above 10x gather rate, Modded Rust servers, graded, Rust PvE servers, graded, Rust zombie servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
Server rules
How is RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] set up, and what rules does it keep?
Going by its name, RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] runs 1000x gather. The group limit stays at the game's default of 8 players. pve is the mode here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] runs which map?
RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] runs a game-generated procedural map at size 4,500, seed 865977. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: RustGamingNation Hapis.
Connecting
What is the way to join RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree]?
To connect, start Rust, press F1, and type client.connect 91.229.114.68:28035. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://rustgamingnation.com/.
Server tags
what each one means
Published asmp100,ptrak,$rus5,v2635,^w,NA,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$rus5
Region codeRegion code: us5.
Wipe schedule
^w
WeeklyA wipe happens every week.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in uptime (A+); population is the one to work on (F).