On the class lists: C (63), with population over 48 hours and no performance mark.
Players now4/ 1004% full
7-day average1peak 5
Rank#2,992top 13% · #494 in NA
Last wipe2d agoweekly schedule
Next wipe19hThu 29 Oct, 17:11 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 100 on average. Plenty of space to grow.
Standingrank on player hours
87/ 100
A−
Holds a respectable place: #2,992 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
94/ 100
A
Mostly smooth: 57 server fps on average.
Wipeskeeping the crowd after a wipe
80/ 100
B+
Holds its players well after a wipe: 80% of wipes kept half their crowd.
Momentumrank now against a week ago
51/ 100
D
Moving up: up 59 places this week.
A steady term.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 13% of all ranked servers, top 27% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
14 wipe days in the last 16 weeks
MTWTFSS
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W··W···
W··W···
W··FW··
W··W···
W··W···
W··W···
W··
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 29 October, 17:11 UTC, in 19h.
Every Monday at 19:05 and every Thursday at 17:11 UTC · high confidence
usual gap3.5 daysbetween real wipes
on rhythm88%of its recent wipes
wipe-day peak4players, last three wipes
crowd held80%else halves by day 3
Coming wipes
19hThu 29 Oct, 17:11 UTC
4d 20hMon 2 Nov, 19:05 UTC
7d 20hThu 5 Nov, 19:00 UTCFW
11d 20hMon 9 Nov, 19:05 UTC
14d 19hThu 12 Nov, 17:11 UTC
18d 20hMon 16 Nov, 19:05 UTC
21d 19hThu 19 Nov, 17:11 UTC
25d 20hMon 23 Nov, 19:05 UTC
The first 48 hours of its last wipes
Mon 26 OctThu 22 OctMon 19 Oct
Players each hour, from the hour of the wipe. The latest peaked at 4, 3 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 19:05 UTC2d ago
4
–
running
3
Thu 22 Oct, 17:11 UTC6d ago
5
halved by day 3
4.1 days
2
Mon 19 Oct, 18:06 UTC9d ago
4
✓ held half
3 days
0
Thu 15 Oct, 17:09 UTC13d ago
6
✓ held half
4 days
0
Mon 12 Oct, 18:04 UTC16d ago
5
✓ held half
3 days
0
Thu 8 Oct, 17:10 UTC20d ago
6
✓ held half
4 days
0
Mon 5 Oct, 18:05 UTC23d ago
6
✓ held half
3 days
0
Fri 2 Oct, 00:22 UTC26d ago
7
✓ held half
3.7 days
0
Thu 1 Oct, 17:09 UTCFW27d ago
7
–
0.3 days
0
Mon 28 Sep, 18:06 UTC30d ago
6
✓ held half
3 days
2
Thu 24 Sep, 17:10 UTC34d ago
7
✓ held half
4 days
0
Mon 21 Sep, 18:21 UTC37d ago
4
✓ held half
3 days
2
Thu 17 Sep, 17:20 UTC41d ago
6
✓ held half
4 days
0
Mon 14 Sep, 18:06 UTC44d ago
1
✓ held half
3 days
2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
NA · groups of 10+ · 1000x · monthly · 3 on average
0 / 100
Quick answers
from the figures on this page
About the server
In what location does RGN 1000x PvE [Events|Purge|Zombies|SkillTree] sit?
You'll find RGN 1000x PvE [Events|Purge|Zombies|SkillTree] in North America, tagged NA, with region code us5. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 91.229.114.68:28039.
How dependable is RGN 1000x PvE [Events|Purge|Zombies|SkillTree], and is it online at the moment?
You can join now: RGN 1000x PvE [Events|Purge|Zombies|SkillTree] is online. The uptime it reports puts the last restart at about 7 hours ago. It was up 162 of 168 hours over the last 7 full days, which is 96% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Is RGN 1000x PvE [Events|Purge|Zombies|SkillTree] smooth to play on?
The average over the last 48 hours was 57 server fps, and it never went below 19. At its peak, it held 63,833 entities, including buildings, deployables and all else in the world. Up to 3,387 MB of memory was used. Players feel lag when fps drops and entities pile up.
What Rust version is RGN 1000x PvE [Events|Purge|Zombies|SkillTree] on?
The server RGN 1000x PvE [Events|Purge|Zombies|SkillTree] is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
When does RGN 1000x PvE [Events|Purge|Zombies|SkillTree] wipe, and how often?
Wipes come every Monday at 19:05 and every Thursday at 17:11 UTC on RGN 1000x PvE [Events|Purge|Zombies|SkillTree]. It is due to wipe next on Thursday 29 October at 17:11 UTC. 2 days 3 hours have passed since this world was made. Wipes are scheduled weekly, according to its tags.
What happens on RGN 1000x PvE [Events|Purge|Zombies|SkillTree] when wipe day arrives?
Recent wipes have peaked at 4 players on average. The crowd on the latest wipe was largest 3 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 80% of its recent wipes. In the other wipes it slipped under half by day 3.
Player count
Where does RGN 1000x PvE [Events|Purge|Zombies|SkillTree] sit among Rust servers?
In North America, RGN 1000x PvE [Events|Purge|Zombies|SkillTree] is #494, and overall it is #2,992 on player hours over the last seven days, in the top 13% of all ranked servers.
How many players does RGN 1000x PvE [Events|Purge|Zombies|SkillTree] usually have?
Right now, 4 players are on RGN 1000x PvE [Events|Purge|Zombies|SkillTree], which has 100 slots. Averaging 1 players over seven days, it peaked at 5. Over the last 48 hours, the peak hour was 19:00 UTC, averaging 2 players.
Tags
What is meant by the tags on RGN 1000x PvE [Events|Purge|Zombies|SkillTree]?
You'll see RGN 1000x PvE [Events|Purge|Zombies|SkillTree] tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): Its slot count is 100; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $rus5 (Region code): us5 is the region code this server uses; ^w (Weekly): It wipes weekly; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; NA (North America): In the server browser it appears under North America in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show RGN 1000x PvE [Events|Purge|Zombies|SkillTree]?
These Rust Server Score lists count RGN 1000x PvE [Events|Purge|Zombies|SkillTree] among them: Rust servers above 10x gather rate, Modded Rust servers, graded, Rust PvE servers, graded, Rust zombie servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days; Gather rate: More than 10x.
Rules and settings
How is RGN 1000x PvE [Events|Purge|Zombies|SkillTree] set up, and what rules does it keep?
RGN 1000x PvE [Events|Purge|Zombies|SkillTree] sets gather at 1000x, as its name suggests. With no change from the game default, groups take up to 8 players. pve is the mode here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map RGN 1000x PvE [Events|Purge|Zombies|SkillTree] uses?
A procedural map of size 3,000 and seed 305543022, generated by the game, is what RGN 1000x PvE [Events|Purge|Zombies|SkillTree] runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: RustGamingNation Procedural.
How to join
How should you connect to RGN 1000x PvE [Events|Purge|Zombies|SkillTree]?
To connect, start Rust, press F1, and type client.connect 91.229.114.68:28039. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://rustgamingnation.com/.
Server tags
what each one means
Published asmp100,ptrak,$rus5,v2635,^w,NA,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersIts slot count is 100.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$rus5
Region codeus5 is the region code this server uses.
Wipe schedule
^w
WeeklyIt wipes weekly.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in uptime (A); population is the one to work on (F).