Working its way up from the back of the class: #12,834 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
34/ 100
F
Lost ground: down 4,142 places this week. A strong wipe could turn it round.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 59% of all ranked servers, top 82% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 10h.
The force wipe · high confidence
wipe-day peak1players, last three wipes
Coming wipes
8d 10hThu 5 Nov, 19:00 UTCFW
36d 10hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 16:50 UTC12d ago
1
–
running
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Fury Rust #1 [PVE | NOLIMIT] based in?
You'll see Fury Rust #1 [PVE | NOLIMIT] listed in Europe, tagged EU. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 91.229.161.26:28015.
How dependable is Fury Rust #1 [PVE | NOLIMIT], and is it online at the moment?
At this moment, Fury Rust #1 [PVE | NOLIMIT] is offline; the last time it was seen was 12 days 14 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 15 October 2026, Rust Server Score saw it for the first time.
On what Rust version does Fury Rust #1 [PVE | NOLIMIT] sit?
The server Fury Rust #1 [PVE | NOLIMIT] is on Rust network protocol 2634 and build 167781 under Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
How frequently does Fury Rust #1 [PVE | NOLIMIT] wipe its map?
The force wipe each month is the only wipe Fury Rust #1 [PVE | NOLIMIT] takes. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 12 days 15 hours. The tags show a monthly wipe schedule.
What should you expect from wipe day on Fury Rust #1 [PVE | NOLIMIT]?
Recent wipes have peaked at 1 players on average. 0 hours after the latest wipe began, the crowd hit its peak.
Player count
Where does Fury Rust #1 [PVE | NOLIMIT] sit among Rust servers?
In Europe, Fury Rust #1 [PVE | NOLIMIT] is #2,417, and overall it is #12,834 on player hours over the last seven days, in the top 59% of all ranked servers.
What does the population on Fury Rust #1 [PVE | NOLIMIT] look like?
The last sighting of Fury Rust #1 [PVE | NOLIMIT] was 12 days 14 hours ago, and it is offline right now.
Lists and filters
How should you read the tags on Fury Rust #1 [PVE | NOLIMIT]?
You'll see Fury Rust #1 [PVE | NOLIMIT] tagged with gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167781 (Build): This runs on build 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^p (PvE): Players do not fight one another here; the world is the danger; ^k (Build server): Bases can be designed and practised here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EU (Europe): You will find it under Europe in the browser in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Fury Rust #1 [PVE | NOLIMIT]?
Rust Server Score lists that include Fury Rust #1 [PVE | NOLIMIT]: European Rust servers, graded, Modded Rust servers, graded, Rust build and creative servers and Rust PvE servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Map and rules
Which rules does Fury Rust #1 [PVE | NOLIMIT] enforce, and what are its settings?
The name of Fury Rust #1 [PVE | NOLIMIT] gives no gather rate. The default of 8 players applies as the group cap. You get build & creative here, building in a sandbox, and no gathering. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. By its own description it is vanilla: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server runs Valve's anti-cheat, VAC.
Fury Rust #1 [PVE | NOLIMIT] runs which map?
Fury Rust #1 [PVE | NOLIMIT] runs a procedural map, which the game generates.
How to join
What is the way to join Fury Rust #1 [PVE | NOLIMIT]?
To connect, start Rust, press F1, and type client.connect 91.229.161.26:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp1,ptrak,$r?,v2634,^p,^m,^v,^k,EU,gmrust,cs167781,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp1
Max playersThe server holds 1 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs167781
BuildThis runs on build 167781.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
^k
Build serverBases can be designed and practised here.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.