Working its way up from the back of the class: #15,172 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 677 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 13h.
The force wipe · high confidence
wipe-day peak0players, last three wipes
Coming wipes
8d 13hThu 5 Nov, 19:00 UTCFW
36d 13hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 42 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 16:50 UTC12d ago
0
–
running
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Fury Rust #1 [PVE | NOLIMIT]?
The EU tag on Fury Rust #1 [PVE | NOLIMIT] puts it in Europe. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 91.229.161.34:28015.
How dependable is Fury Rust #1 [PVE | NOLIMIT], and is it online at the moment?
At this moment, Fury Rust #1 [PVE | NOLIMIT] is offline; the last time it was seen was 10 days 14 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. The first sighting by Rust Server Score was on 5 October 2026.
What Rust version is Fury Rust #1 [PVE | NOLIMIT] on?
Rust network protocol 2634 and build 167781 on Windows is what Fury Rust #1 [PVE | NOLIMIT] runs. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does Fury Rust #1 [PVE | NOLIMIT] wipe its map?
Fury Rust #1 [PVE | NOLIMIT] wipes with the force wipe and at no other time. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 12 days 12 hours. The tags show a monthly wipe schedule.
What should you expect from wipe day on Fury Rust #1 [PVE | NOLIMIT]?
Recent wipes have peaked at 0 players on average. 42 hours after the latest wipe began, the crowd hit its peak.
Population
Where does Fury Rust #1 [PVE | NOLIMIT] place in the wider field of Rust servers?
In Europe, Fury Rust #1 [PVE | NOLIMIT] is #2,586, and overall it is #15,172 on player hours over the last seven days, in the top 70% of all ranked servers.
Is Fury Rust #1 [PVE | NOLIMIT] a busy server?
The last sighting of Fury Rust #1 [PVE | NOLIMIT] was 10 days 14 hours ago, and it is offline right now.
Lists and filters
How should you read the tags on Fury Rust #1 [PVE | NOLIMIT]?
gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): Its slot count is 1; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167781 (Build): This runs on build 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^p (PvE): Players do not fight one another here; the world is the danger; ^k (Build server): Bases can be designed and practised here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; EU (Europe): You will find it under Europe in the browser are the tags Fury Rust #1 [PVE | NOLIMIT] publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Fury Rust #1 [PVE | NOLIMIT] appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Fury Rust #1 [PVE | NOLIMIT]: European Rust servers, graded, Modded Rust servers, graded, Rust build and creative servers and Rust PvE servers, graded. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Rules and settings
What settings and rules apply on Fury Rust #1 [PVE | NOLIMIT]?
The name of Fury Rust #1 [PVE | NOLIMIT] gives no gather rate. The group limit stays at the game's default of 8 players. build & creative is the mode here, building in a sandbox, and no gathering. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. The vanilla label is its own: nothing is altered here: rates, kits and rules are as Facepunch ships them. You are covered by VAC, Valve's anti-cheat.
Which map is in play on Fury Rust #1 [PVE | NOLIMIT]?
The game generates a procedural map for Fury Rust #1 [PVE | NOLIMIT].
Connecting
How should you connect to Fury Rust #1 [PVE | NOLIMIT]?
To connect, start Rust, press F1, and type client.connect 91.229.161.34:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp1,ptrak,$r?,v2634,^p,^m,^v,^k,EU,gmrust,cs167781,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp1
Max playersIts slot count is 1.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167781
BuildThis runs on build 167781.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
^k
Build serverBases can be designed and practised here.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).