On the class lists: C− (57), with population over 48 hours and no performance mark.
Players now0/ 320% full
7-day average0peak 2
Rank#5,499top 25%
Last wipe26d agono schedule published
Next wipe8d 13hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 32 on average. Plenty of space to grow.
Standingrank on player hours
75/ 100
B
Holds a respectable place: #5,499 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
33/ 100
F
Needs to work on its frame rate: 20 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
55/ 100
C−
Moving up: up 571 places this week.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 13h.
The force wipe · high confidence
wipe-day peak1players, last three wipes
Coming wipes
8d 13hThu 5 Nov, 19:00 UTCFW
36d 13hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:31 UTCFW26d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
BYYYYYYSTEEER leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 91.84.97.82:28015.
How dependable is BYYYYYYSTEEER, and is it online at the moment?
Right now, BYYYYYYSTEEER is online. The uptime it reports puts the last restart at about 4 days 18 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Is BYYYYYYSTEEER smooth to play on?
It never fell below 20 server fps in the last 48 hours, averaging 20. Up to 94,964 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 3,929 MB. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is BYYYYYYSTEEER on?
You will find BYYYYYYSTEEER on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
On what schedule does BYYYYYYSTEEER reset?
Once a month, BYYYYYYSTEEER wipes with the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. It has been running its current world for 26 days 10 hours.
What happens on BYYYYYYSTEEER when wipe day arrives?
Recent wipes have peaked at 1 players on average. Peak numbers came 0 hours into the latest wipe.
Population
What position does BYYYYYYSTEEER hold in the rankings?
In the top 25% of all ranked servers, BYYYYYYSTEEER sits at #5,499 for player hours over the last seven days.
What does the population on BYYYYYYSTEEER look like?
With 32 slots available, BYYYYYYSTEEER currently has 0 players. Averaging 0 players over seven days, it peaked at 2. The busiest time in the last 48 hours was 19:00 UTC, with an average of 1 players.
Tags and filters
What do BYYYYYYSTEEER's tags stand for?
You'll see BYYYYYYSTEEER tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp32 (Max players): Its slot count is 32; ts123 (Group limit): No team may go above 123; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Plugin framework: Carbon in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show BYYYYYYSTEEER?
These Rust Server Score lists count BYYYYYYSTEEER among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Rules and settings
What settings and rules apply on BYYYYYYSTEEER?
You will find no gather rate in the name of BYYYYYYSTEEER. You can play in groups of up to 123 players. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. The server does not run VAC, Valve's anti-cheat.
Which map is in play on BYYYYYYSTEEER?
The game generates the procedural map on BYYYYYYSTEEER at size 4,000 with seed 1. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How do you get onto BYYYYYYSTEEER?
To connect, start Rust, press F1, and type client.connect 91.84.97.82:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://byster.one/en.
Server tags
what each one means
Published asmp32,ptrak,$r?,v2635,gmrust,cs168909,ts123,^z,^y
Game
gmrust
Game modeRust survival, played by the standard rules.
mp32
Max playersIts slot count is 32.
ts123
Group limitNo team may go above 123.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).