On the class lists: D (52), with population over 48 hours and no performance mark.
Players now1/ 2000% full
7-day average1peak 5
Rank#3,513top 16%
Last wipe3d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 1 of 200 on average. Plenty of space to grow.
Standingrank on player hours
84/ 100
B+
Holds a respectable place: #3,513 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe
33/ 100
F
Needs to keep more players after wipe day: 33% of wipes kept half their crowd.
Momentumrank now against a week ago
48/ 100
D
Slipped a little: down 155 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 16% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
5 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
····W··
······W
·······
··WW···
······W
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap9.2 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak4players, last three wipes
crowd held33%else halves by day 4
The first 48 hours of its last wipes
Sun 25 OctThu 15 OctWed 14 Oct
Players each hour, from the hour of the wipe. The latest peaked at 3, 4 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 25 Oct, 15:14 UTC3d ago
3
–
running
0
Thu 15 Oct, 19:14 UTC13d ago
4
✓ held half
9.8 days
0
Wed 14 Oct, 19:01 UTC14d ago
4
–
1 days
0
Sun 4 Oct, 07:36 UTC24d ago
3
halved by day 2
10.5 days
0
Fri 25 Sep, 18:20 UTC33d ago
2
halved by day 6
8.6 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by 24HG | Rust | Main #1. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 91.99.37.118:28103 is the address to use.
How reliable is 24HG | Rust | Main #1, and is it up?
The server is up: 24HG | Rust | Main #1 is online now. The uptime it reports puts the last restart at about 3 days 5 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Does 24HG | Rust | Main #1 perform well?
It never fell below 60 server fps in the last 48 hours, averaging 60. Buildings, deployables and everything else in the world added up to as many as 18,990 entities. Memory use reached up to 2,991 MB. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does 24HG | Rust | Main #1 sit?
The server 24HG | Rust | Main #1 is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
On what schedule does 24HG | Rust | Main #1 reset?
There is no next wipe to predict on 24HG | Rust | Main #1, as it wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 3 days 7 hours.
What should you expect from wipe day on 24HG | Rust | Main #1?
Recent wipes have peaked at 4 players on average. The crowd on the latest wipe was largest 4 hours after it began. Half the peak held until the next wipe in 33% of its recent wipes. In the other wipes it slipped under half by day 4.
Player numbers
Where does 24HG | Rust | Main #1 sit among Rust servers?
In the top 16% of all ranked servers, 24HG | Rust | Main #1 sits at #3,513 for player hours over the last seven days.
Is 24HG | Rust | Main #1 a busy server?
24HG | Rust | Main #1 is showing 1 players right now, with 200 slots in total. It peaked at 5 and averaged 1 players over the last seven days. Over the last 48 hours, the peak hour was 21:00 UTC, averaging 5 players.
Tags and filters
How should you read the tags on 24HG | Rust | Main #1?
You'll see 24HG | Rust | Main #1 tagged with gmvanilla (Game mode): Survival, vanilla style; mp200 (Max players): The server holds 200 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature 24HG | Rust | Main #1?
Rust Server Score lists that include 24HG | Rust | Main #1: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Rules and settings
Which rules does 24HG | Rust | Main #1 enforce, and what are its settings?
Nothing in the name of 24HG | Rust | Main #1 states a gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Can you tell me which map 24HG | Rust | Main #1 uses?
A procedural map of size 4,000 and seed 1337, generated by the game, is what 24HG | Rust | Main #1 runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Custom Map.
Connecting
What is the way to join 24HG | Rust | Main #1?
To connect, start Rust, press F1, and type client.connect 91.99.37.118:28103. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://alpha.24hgaming.com/.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp200
Max playersThe server holds 200 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).