On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak –
Rank#15,432top 69%
Last wipe16d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,432 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 259 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The name of [US] Krizalium Test points to North America, though no region tag is set. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 92.118.19.86:28015.
How dependable is [US] Krizalium Test, and is it online at the moment?
You can join now: [US] Krizalium Test is online. The uptime it reports puts the last restart at about 16 days 6 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. On 12 October 2026, Rust Server Score saw it for the first time.
Is [US] Krizalium Test smooth to play on?
The average over the last 48 hours was 60 server fps, and it never went below 60. Up to 45,341 entities were in the world, covering buildings, deployables and the rest. Up to 4,438 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does [US] Krizalium Test sit?
The server [US] Krizalium Test is on Rust network protocol 2634 and build 167398 under Windows. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does [US] Krizalium Test reset?
The record holds too few of [US] Krizalium Test's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 16 days 8 hours.
Player count
Where does [US] Krizalium Test place in the wider field of Rust servers?
In the top 69% of all ranked servers, [US] Krizalium Test sits at #15,432 for player hours over the last seven days.
How many players does [US] Krizalium Test usually have?
With 50 slots available, [US] Krizalium Test currently has 0 players. For the last seven days, the average number of players was 0.
Tags and filters
What do [US] Krizalium Test's tags stand for?
You'll see [US] Krizalium Test tagged with gmvanilla (Game mode): You play vanilla survival here; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): Join only if your game runs protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does [US] Krizalium Test appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [US] Krizalium Test: Best community servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Rules and settings
How is [US] Krizalium Test set up, and what rules does it keep?
The name of [US] Krizalium Test gives no gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. Under Community in the server browser you will find this community server. VAC, Valve's anti-cheat, is enabled.
Which map is in play on [US] Krizalium Test?
A procedural map of size 3,000 and seed 612351, generated by the game, is what [US] Krizalium Test runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How should you connect to [US] Krizalium Test?
Enter client.connect 92.118.19.86:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://low.ms/game-servers/rust-server-hosting.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,gmvanilla,cs167398,ts8
Game
gmvanilla
Game modeYou play vanilla survival here.
mp50
Max players50 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167398
BuildThe game build is 167398.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).